Hey Vikings, we're dropping another patch for a weekend kickoff, here's what we've managed to get done this week besides all the new content that's still cooking. [list] [*]Bloomery provides warmth while not fully burning; blazing Bloomery is warmer; [*]Exploration markers visibility status is now saved; [*]Crop field cells now better indicate if they contain enough water; [*]Players now leave a marker where they died; [*]Character's remains now also indicate the cause of death when you interact with it, and also the name of the character that died there; [*]Added exploration marker to Winter Invasion portal; [*]Added map filter for character's remains; [*]Added a proper complain message when the mine is exhausted; [*]Fixed miners getting stuck in a fully exploited mine; [*]Fixed some glitchy behavior when exiting ladders; [*]Fixed regression with NPCs not properly adjusting their Y position accurately to match terrain height and swimming incorrectly.[/list] A nice mix of QoL and fixes to make ASKA just a little bit better. Have a wonderful weekend! [i]Yours bugfixingly, Sand Sailor Studio[/i]