Friday 12 July Hotfix
Author: ThunderfulPaige | Community,
published 3 months ago,
Hey Vikings, we’ve been quietly cooking all these fixes & improvements in the background for the last few days and they’re ready to drop!
Thank you so much for all the effort you’ve been putting into the bug reports, the detail really helps us with investigating issues quickly and the feedback continues to be so helpful in balancing and shaping aspects of the game - keep it coming!
Your patience is appreciated with each update we put out. We know how passionate you all are about the game and it has been incredible to see.
[b]As always if you’re not seeing the update on Steam please do restart the software and that should work & be sure to leave a review if you haven't already![/b]
Without further ado here’s the patch notes:
[b]Mapping It Out[/b]
• Fixed an issue with the map menu where opening the map stalls when there are world entities out of bounds
• Added map marker to newly discovered biomes.
• Added new icons for the World Map
• Added new notification layouts for discovering new locations
[b]Multiplayer Madness[/b]
• Added errors handling when trying to connect to online services.
• Added an online services connection status indicator in the ·Main Menu's Multiplayer tab.
[b]Awesome Optimisations[/b]
• Footprint optimizations. Decals and sounds are only rendered in a specific range around the character.
• Corpse optimizations. Dead creatures and characters now use fewer resources, improving performance.
• Better local movement interpolation that should keep movement smooth regardless of host/client frame rate
[b]Heavy Metal[/b]
• Metalworker should try harder to finish the iron piece before leaving the work.
• Send to quenching is only possible for finished iron pieces.
[b]Hey Skadi what are you doing up there?![/b]
• Villagers end up stuck at world origin will now get rescued by teleporting to the Eye of Odin.
[b]
Chieftain’s Across The Realms, Rejoice![/b]
• Added buttons to increase/decrease the priority of all tasks at the same time (where possible).
• Warehouse tasks for items that have not been unlocked or discovered yet are now hidden.
• Invasions now have a grace period of 1.5 to 3 days in which another invasion cannot occur. (Smolkr invasions ignore this global cooldown)
[b]Squashing those Bugs![/b]
• Fixed Hedge Tower repair site.
• Fixed armor racks not saving in workshops and houses.
• Fixed a bug that caused dead villagers to sometimes die again after loading a save.
• Fixed a bug when completing the farming deed.
• Fixed a bug causing some of the video settings to not be applied correctly.
• Fixed a bug that caused the game resolution and fullscreen mode to be reverted back after resizing the game using the ALT+Enter command.
• Fixed patrol points from patrol route tasks being loaded in the wrong order.
• Fixed a rare bug where despawning a structure could cause a disconnect.
• Fixed a bug where the long house roof type X would cause a disconnect.
• Fixed Crude Iron Sword dropping an Iron Bar instead of a Small Iron Blade upon breaking.
Thanks!