Hey Vikings, We’re rolling out another patch today with a bunch of improvements and fixes. Your continued feedback and bug reports are always appreciated. Hope you have a great weekend and your tribes are faring well. Don’t forget to check out our dev stream tonight over on twitch.tv/sandsailorstudios where you can ask us any burning questions you might have and check out how we play the game. [b]Boop The Snoot[/b] · Pups no longer eat when only slightly hungry · Cooks no longer grab food from kennels · Dogs no longer sit near player while hungry · Fixed dog not sitting to be petted [b]Gamepad Goodness[/b] · Added gamepad button prompts throughout various menus. · Added gamepad navigation support for stats and proficiencies in both inventory menu and villager menu. [b]UI for U & I[/b] · Fixed hover details panel not following correctly the target inside a scroll panel when using the gamepad. · Fixed UI selection getting lost for a brief moment when a dialogue or a notification ends. · Fixed input fields losing focus if your cursor exits in the input field box. [b]Villager Brain Tweaking[/b] · Fixed kleptomaniac hunters (archers no longer grab items unrelated to their job) · Crafters no longer complain outside work hours · Gatherers no longer fill storages with items they are not supposed to gather · Farmers now plant as soon as they are able instead of tilling the entire field first [b]Pause Priorities[/b] · Added pause menu while using the boat. · Fixed bellows proficiency gain when the game is paused [b]Don’t Forget To Save![/b] · Fixed potential disconnect if a client leaves the game during a boss fight · Saving should be a quicker on larger worlds [b]I Can’t Think of Cool Titles For These I’ve Let You All Down[/b] · Vehicles that glitch out of the map are automatically destroyed · Removed dyer and weaver L2 requirements · Added decay to Spoiled Food