[b]FROM[/b]: High Command [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Armaversary, Main Menu Overhaul, Vehicle-in-Vehicle Transport, Vehicle Path-Following [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] The first week of [b]pre-release public testing[/b] of the [b][url=https://arma3.com/apex]Apex[/url] sandbox[/b] has [b]proven[/b] once again the [b]value[/b] of this approach. Combined with our own thorough tests, your [b][url=https://feedback.bistudio.com/project/view/1/]feedback[/url][/b] has contributed to many tweaks and fixes already. At the small cost of a slightly skewed first impression due to the work-in-progress nature of the content, this will lead to a more solid release on July 11. Note that most changes arrive first to the daily experimental [url=https://dev.arma3.com/dev-branch]Dev-Branch[/url]. We then selectively merge these to the Apex Sneak Preview and [url=https://dev.arma3.com/rc-branch]RC[/url] branches, which are [url=https://twitter.com/Arma3official/status/743822535683411968]updated periodically[/url]. The update processes are running a little slower than we're used to, because of the large amount of data and increased branch count. It has also been quite remarkable to see a wide range of mods release compatible versions within days, and in some cases hours, of content staging. The hard work of teams like [i][url=https://twitter.com/ExileMod]Exile[/url][/i], [i][url=https://twitter.com/GetWreckedA3]GetWrecked[/url][/i], various [i]Life[/i] incarnations and others will provide players with a great many options come full release. There's still plenty to polish, so we'll get on with it! [url=https://dev.arma3.com/post/sitrep-00161]Full SITREP[/URL]