[b]FROM[/b]: High Command [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Tanoa Sector Tests, Community Guides, 1.58 Re-Released [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] Seeing how we're very busy to deliver [b][url=https://store.bistudio.com/products/arma3-apex]Arma 3 Apex[/url][/b], there isn't a lot to report on this week. You'll be happy to know that this effort includes our Marketing Communications people working on various avenues to shed more light on the expansion. Over the next two months, we'll finally be showing more about the assets, features and the Tanoa crown jewel. At the moment we don't yet have a concrete timeline for staging the components to [url=https://dev.arma3.com/dev-branch]Dev-Branch[/url] (besides what was already released on the [i][url=https://twitter.com/hashtag/RoadToApex]#RoadToApex[/url][/i] of course!). Our usual approach is to stage Sandbox assets (vehicles, weapons, characters, props, Tanoa) in several phases first and Playable Content (co-op campaign) last. Features sneak in continuously throughout, as they have for the past while. Once we decide on the specifics, we'll be letting you know via our usual channels. [url=https://dev.arma3.com/post/sitrep-00154]Full SITREP[/URL]