[b]FROM[/b]: High Command [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Development Update, Community Art, Stacked Event Handlers [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] We felt now might be a good time to deliver a small [b]status report[/b] on plans beyond Nexus Update (1.54 is undergoing public [url=http://dev.arma3.com/rc-branch]RC testing[/url]). For [b]Eden Update[/b] we are obviously chiefly focused on [url=http://dev.arma3.com/post/oprep-eden-editor-beta]Eden Editor[/url], although several other platform features are in the pipes. The Audio team hopes to stage a first set of improved weapon firing configurations, which use the new functionality to deliver much nicer distance-based sounds for example. Work on the Visual Update package has continued as well. Staging its tweaked lighting, water reflections, improved underwater fog and fixed up parallax maps to [url=http://dev.arma3.com/dev-branch]Dev-Branch[/url] is set for a while after 1.54. The primary [b]Apex[/b] release is greedily devouring all of our Art capacity. The artists in various offices are building [url=http://arma3.com/tanoa]Tanoa[/url]'s unique structures, decorative objects, vegetation, rocks, clutter, surfaces and more. Some of them are modeling the new Light Strike Vehicles, VTOLs and other assets. It will be a while before any of this sees the light of day, but it's all shaping up very nicely. [url=http://dev.arma3.com/post/sitrep-00132]Full SITREP[/URL]