[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: End Game Additions, Spectator, Audio Progress, Terrain Processor SDK [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] Almost all aspects of [b]Nexus Update[/b] (1.54) have been staged on [b][url=http://dev.arma3.com/dev-branch]Dev-Branch[/url][/b]. That does not mean they are considered final; some furious tweaking is on-going. Since the update contains a lot of moving parts, we'll use a fairly lengthy Release Candidate period. Internally, we'll probably apply our data lock next week. For those of you new to our development processes, data lock means we make a snapshot of the build (engine and data) and strictly control every change that is made and allowed in. This does slow down the creative processes, but also stabilizes the game and lets us focus on the most important tasks. Not long after this lock is applied, we'll prepare the RC branch for public testing. We've also published [url=http://dev.arma3.com/rc-branch]a page[/url] to better explain how [b][url=http://dev.arma3.com/rc-branch]RC testing[/url][/b] works, what our goals for it are and how you can help. [url=http://dev.arma3.com/post/sitrep-00129]Full SITREP[/URL]