[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Dev-Branch Activity, Eden Editor Live Stream, Autumn Sale [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] There will be lots of interesting [b][url=https://forums.bistudio.com/topic/140837-development-branch-changelog/]Dev-Branch activity[/url][/b] over the next couple of weeks. Last Friday we staged the first version of improved [b]Personal Protective Equipment[/b] tech, enhanced [b]Firing From Vehicles[/b] limits are live, and yesterday evening we ambushed you with the Public Beta release of [b]Eden 3D Editor[/b]. Next up probably is the [b]Visual Update[/b] package, which tunes the lighting configuration of Stratis and Altis, but also adds improved (underwater) fog and water reflections. Some time after that we'll share the [b]Fatigue[/b] iteration. And there are many more smaller things being prepared for your feedback. Please note that most of these are expected to evolve over the weeks based on your comments. The first versions are not likely the final target states, so there is some time to get things right. We'll also try to communicate and document the changes clearly via [url=http://dev.arma3.com/oprep]OPREPs[/url], [url=https://community.bistudio.com/]Community Wiki[/url] and [url=https://forums.bistudio.com/]our forums[/url]. In short, there are a lot of cool moving parts headed your way. Some are bound to have rough spots initially, but that's what [url=http://dev.arma3.com/dev-branch]Dev-Branch[/url] is there for. We're keen to see your reactions! [url=http://dev.arma3.com/post/sitrep-00124]Full SITREP[/URL]