[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Experimental Port Betas, Special Edition, Samples, Edita [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] For a couple of weeks, we've mostly reported on main branch updates like [b]1.50[/b] ([url=https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/#entry2901374]Release Candidate testing[/url] still on-going). However, a large part of the team is working on the production of assets for Tanoa and the rest of the [b]expansion[/b]. These range from natural objects like trees, bushes, rocks and ground clutter to artificial structures like buildings, fences, signs and landmarks. Then we also have production of new vehicles and weapons in its early stages. Besides assets, there are new features and technologies in development. Some of them you'll see trickle into the game via updates, others are more connected to the expansion. The first details will soon be shared in the road map blog, after we nail down some of the planning. [url=http://dev.arma3.com/post/sitrep-00120]Full SITREP[/URL]