[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Update 1.50 Highlights, Community Group Spotlight, Server Monetization Feedback [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] Now that [b]Release Candidate testing[/b] has begun for [b]1.50[/b] (Steam access code: [i]Arma3Update150RC[/i]), let's go over the highlights of additions, tweaks and fixes for this update. Engine-supported [url=https://community.bistudio.com/wiki?title=Arma_3_Remote_Execution][b]remote script execution[/b][/url] is finally being rolled out, after a lot of work on its configurability and security. The update also [b]disables [url=https://forums.bistudio.com/topic/183049-file-patching/]file patching[/url] by default[/b], and lets server administrators deny connection of file patched clients. We have tweaked the data and configuration of certain bits of vegetation and other 'clutter' on Altis and Stratis to improve how [b]visibility[/b] is simulated for [b]Artificial Intelligence[/b] units. Previously mentioned tweaks to (crouched) [b]sprint animations[/b] and [b]vehicle steering[/b] have also been included. [url=http://dev.arma3.com/post/sitrep-00119]Full SITREP[/URL]