[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Marksmen Release Date & Dev Diary, Extended Edition, Default Launcher, Workshop Transition [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] [b]Wednesday, April 8, 2015[/b] - the date to mark in your calendars for the [url=http://arma3.com/news/arma-3-marksmen-dlc-available-on-april-8th][b]release[/b] of [b]Arma 3 Marksmen[/b] DLC[/url] and its 1.42 platform update! That leaves us with a little over two weeks to disassemble the new weapons, inspect the parts, do a good cleaning, and polish them up for widespread use. To achieve this, we've upgraded our development [b]Data Lock[/b] to [b]strict[/b]. Cue the sound of some 60 developers crying. Where the packing of game data had already been restricted, they now have to request permission to do any work on the game. That may sound crazy, but it helps us greatly in this final stages. The smallest and innocent-looking change can make seemingly unrelated systems implode. This tool allows us to carefully track changes, quickly address issues and focus on the things that matter. Our next goal is to stage the entire Marksmen package onto [url=http://dev.arma3.com/dev-branch]Dev-Branch[/url], meaning we'll add the playable content. [url=http://dev.arma3.com/post/sitrep-00099]Full SITREP[/URL]