[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Weapon Deployment Dev-Branched, Remote Designators, Collimator Tech, Stance Adjust Bindings [b]PRECEDENCE[/b]: Flash [b]SITUATION[/b] After a Herculean effort by Task Force [url=https://twitter.com/Lathspel/status/576307135635673088]Bipods[/url], we flipped the switch on [b]Weapon Deployment[/b] for [b][url=http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2898901&viewfull=1#post2898901]Dev-Branch[/url][/b] late last week. We should make it clear that we intentionally released the feature in a fairly rough state. There were and still are quite a few things we need to address before update 1.42 is rolled out. We felt however, that the extra time in your hands may let us iterate quicker, and prioritize better. Major tasks still in progress are: replacing of placeholder animation sets for various deployment heights, a more distinct difference between deploying with and without bipods, and simply getting stuck or glitching in certain areas. Taking that into consideration, we hope you enjoy this huge game-changer and leave any feedback you have in [url=http://forums.bistudio.com/showthread.php?189003-Weapon-Resting-amp-Deployment-Feedback]this forums thread[/url]. [url=http://dev.arma3.com/post/sitrep-00098]Full SITREP[/URL]