[b]FROM[/b]: Creative Director [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Resting & Recoil Incoming; AI improvements; Hello from the Environment Dept. [b]PRECEDENCE[/b]: Flash [h1]SITUATION[/h1] This week we're hoping to push two splendid (and related) features to [url=http://dev.arma3.com/]Dev-Branch[/url]: Weapon Resting and Recoil Overhaul. Although we've dug into a bit more detail over the [url=http://dev.arma3.com/post/sitrep-00093]last week[/url] or [url=http://dev.arma3.com/post/sitrep-00092]two[/url], it's probably worth outlining the basics once again. Weapon Resting provides 'passive' benefits to certain aspects of weapon handling, such as reduced sway. This 'rested' state is determined by a real-time algorithm that identifies situations where aiming would reasonably benefit from a stable firing position (e.g., when prone, leaning against a wall, resting on a low wall, etc.). Our Recoil Overhaul aims to make the mechanic more fluent by correcting some existing behaviour and rewarding the intelligent use of stances and movement speeds. Overall, [b]this development contributes to our goal of making firing a weapon simple to do, and rewarding to master.[/b] More in the [url=http://dev.arma3.com/post/sitrep-00094]full SITREP[/url]