[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Dev-Branch activity, Server monetization, Make Arma Not War finalists [b]PRECEDENCE[/b]: Flash [h1]SITUATION[/h1] [b][url=http://dev.arma3.com/dev-branch]Dev-Branch[/url][/b] is starting to receive its early glimpses of [b]Marksmen DLC[/b] work. The first wave of features going live for testing and tweaking are [b]Firing From Vehicles Inertia[/b] and [b]Turret Elevation[/b]. The former is more of an enrichment of a feature from [url=http://arma3.com/dlc/helicopters/]Helicopters DLC[/url] of course, but we think it improves the feeling of using personal weapons from cargo spaces. The goal is to better translate the movement of the vehicle onto the shooter. We may yet be fiddling with the precise parameters that control the intensity of the feature, though a first iteration is ready for testing now. The second feature allows players to control the elevation of a turret, in addition to the usual rotation. The specific example here is the Strider armored car, which has a commander periscope that now can be raised and lowered to sneak a peek from behind concealment. Over the next weeks we'll probably be staging more Marksmen features to Dev-Branch, such as the improved Recoil and Weapon Resting. More in the [url=http://dev.arma3.com/post/sitrep-00092]full SITREP[/url]