[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Road map 2015, 33 things trailer, Weapon SFX [b]PRECEDENCE[/b]: Flash [h1]SITUATION[/h1] Quite a bit has happened since last week's report, in a good way, we think! After rolling [b][url=http://dev.arma3.com/post/spotrep-00038]update 1.38[/url][/b] out the door, Creative Brit [i][url=https://twitter.com/jaycroweuk]Jay Crowe[/url][/i] summed up our 2015 plans for Arma 3 in his [b][url=http://arma3.com/news/scanning-the-horizon-arma-3-in-2015]"Scanning the Horizon" blog[/url][/b]. Summarizing it with just: [url=https://twitter.com/Arma3official/status/557931901907120128]#BIPODS[/url] wouldn't do it justice, but that [i]is[/i] one major thing to take away from it. Another big reveal was the [url=https://twitter.com/sadovsf/status/557979236863328258]acknowledgement[/url] that work on a 3D scenario editor has started in earnest. Do take the time to read the [url=http://arma3.com/news/scanning-the-horizon-arma-3-in-2015]full blog[/url] though. The first half takes a look back at 2014 and the accomplishments of that year. The rest describes more of our efforts for this year: the first Marksmen DLC details, concept art for one of its seven new weapons, weapon handling features, the ability to try vehicles in Virtual Reality Arsenal, other platform updates, a little about the expansion terrain, and more. More in the [url=http://dev.arma3.com/post/sitrep-00091]full SITREP[/url]