[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: 2014 recap, Winter break, Happy holidays! [b]PRECEDENCE[/b]: Flash [h1]SITUATION[/h1] Welcome to the last Arma 3 SITuation REPort of [b]2014[/b]! After a turbulent release year in 2013, our team was excited to continue supporting the platform and game this year. Let's quickly run through the major developments: we started by completing the [b][url=http://arma3.com/features/campaign]campaign[/url][/b] with episodes [b][url=http://arma3.com/whatsnew/adapt]"Adapt"[/url][/b] and [b][url=http://arma3.com/whatsnew/win]"Win"[/url][/b]. That also meant adding 2 fixed-wing CAS aircraft, the Tempest series of trucks and 2 Altis Points of Interest: the ghost hotel and the stadium. We then unleashed the divine powers of [b][url=http://arma3.com/dlc/zeus]Zeus[/url][/b] multiplayer, which we've since seen used in many communities and in ways beyond what we had envisioned ourselves. More in the [url=http://dev.arma3.com/post/sitrep-00087]full SITREP[/url]