[b]FROM[/b]: Project Lead [b]TO[/b]: Arma 3 Users [b]INFO[/b]: Multiplayer progress, DLC survey, Publisher update [b]PRECEDENCE[/b]: Flash [h1]SITUATION[/h1] The fight against multiplayer issues continues. On Friday we published the [url=http://dev.arma3.com/post/spotrep-00031]1.28 hotfix[/url] (the version had to be increased because of removing the new network messaging). In terms of technology, this brings the netcode back to the 1.24 state. We'll continue to search for clues as to why the changes cause issues with desync and increased bandwidth use (where actually they should do the opposite, and do so in repeated tests). There are many mixed reports across the versions, making confirmation of fixes extra challenging. On top of things, the 1.28 version caused an incompatibility with the [url=http://battleye.com/]BattlEye[/url] anti-cheat client. A fix candidate for this is being tested on Steam's RC branch (access code: [i]Hotfix128Arma3[/i]), and it will reach main branch as soon as we get confirmation it works. Our [b]first priority[/b] now is [b]restoring multiplayer[/b] to 1.24 performance. Then we'll attempt to thoroughly review the new networking tech, solve any issues, organize more varied external tests (different servers, modes and mod mixes) and hopefully roll out the results. More in the [url=http://dev.arma3.com/post/sitrep-00072]full SITREP[/url]