[b]FROM[/b]: Sandbox Design Dept. [b]TO[/b]: Arma 3 Users [b]OPSUM: [/b] Bigger ain't always better: Weapon Inertia in Arma 3. [h1]EVALUATION[/h1] Along with the introduction of weapon sway and fatigue in the Bootcamp Update, we promised to deliver more meaningful and authentic weapon handling mechanics. Now, with the next update set for deployment on the dev-branch, we would like to share a few words with our community and further explain our overall goals, specify what is about to be improved this time and outline how exactly it will be done. More in the [url=http://dev.arma3.com/post/oprep-weapon-inertia]Full Report[/url]