[b]UNIT[/b]: Ondrej Kužel, Designer, Design Dept. [b]TO[/b]: Arma 3 Dev-Branch Users [b]OPSUM[/b]: Target Locked: Improving threat detection, tracking and engagement in Arma 3 [url=https://dev.arma3.com/post/oprep-sensor-overhaul][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2799889/86b3a52b7e672c2ea34f637c62375a218672c236.jpg[/img][/url] [b]EVALUATION[/b]: As soon as [url=https://arma3.com/dlc/jets]Arma 3 Jets DLC[/url] appeared on the horizon, we began to think about its so-called 'platform features' (improvements available to everyone that owns Arma 3). One of the key items on our wishlist was the 'radar' (also sometimes known as 'magic radar' to its detractors!). [b]While its ease-of-use was convenient in some ways, Jets DLC represented a splendid opportunity to add more depth to detection and targeting gameplay[/b]. Now - after many, many hours of development, and the commitment of the whole team (and Electronic Warfare Task Force in particular!) - we're almost ready to distribute our new approach to our Arma 3 service members. In this OPREP, we'd like to introduce what we call the 'Sensor Overhaul'. [url=https://dev.arma3.com/post/oprep-sensor-overhaul][b]Full Report[/b][/url]