[b]UNIT:[/b] Václav Kerber, Designer, Design Dept. [b]TO:[/b] Arma 3 Users [b]OPSUM:[/b] Designing total player freedom in an open-world scenario [url=https://dev.arma3.com/post/oprep-old-man][img]https://clan.cloudflare.steamstatic.com/images//2799889/3324ea4e6558065d46a1092494feec64515155eb.png[/img][/url] [b]EVALUATION[/b] Hello, my name is Václav "Sarge" Kerber and I've been working at Bohemia Interactive for over 3 years. During the development of Arma 3 Apex: Old Man, I worked as a quest designer, responsible for the story and the scenario's general flow. I'd like to share with you what I learned on the project, including some of the daily challenges we faced and the ultimate goals behind our 'what if' approach to open world quest design. [b][url=https://dev.arma3.com/post/oprep-old-man]Full Report[/url][/b]