[b]UNIT[/b]: Jaroslav Rízek, Level Designer, Argo [b]TO[/b]: Arma 3 Dev-Branch Users [b]OPSUM[/b]: Back to the Future: re-building Malden for 2035 [url=https://dev.arma3.com/post/oprep-malden-2035][img]https://dev.arma3.com/assets/img/post/images/thumbs/oprep_malden_5.jpg[/img][/url] [b]EVALUATION[/b]: Terrains have always played a very important role in our games - and a recent Dev-Branch update has brought you a new one: Malden 2035. It might sound familiar to our veteran players, as Malden was one of three islands in our first game, Arma: Cold War Assault. It's not just a simple recreation of the classic terrain, though. We've added new places, structures, and our approach was very different from the creation of our previous terrains. [b]In this OPREP, we'd like to invite you backstage of Malden's development.[/b] [url=https://dev.arma3.com/post/oprep-malden-2035][b]Full Report[/b][/url]