[b]UNIT[/b]: Krzysztof Bielawski, Senior Programmer, Programming Dept. [b]TO[/b]: Arma 3 Users [b]OPSUM[/b]: Introducing the latest AI path-following improvements for wheeled vehicles. [b]EVALUATION:[/b] Over the course of many years of development, Artificial Intelligence in the Arma series has grown into a [b]very sophisticated system[/b]. For example, computing a route and following it on any terrain - be it a vanilla or a modded one - is, generally, something the AI manages to pull off on a daily basis. They are able to control multiple types of vehicle, be aware of enemies and dangerous areas, and navigate on roads and across bridges - all while avoiding collisions - but not always in the most effective manner. As the number of options for the AI grew, the number of issues, edge cases, rare configurations and parameters rose as well. Plus, with the [b][url=https://arma3.com/apex]Apex[/url] expansion[/b] and its terrain, [b][url=https://arma3.com/tanoa]Tanoa[/url][/b], having unique bridges, the amount of the tweaks necessary for smooth gameplay increased drastically. Thus, it was finally time to re-address our AI path-finding. [b][url=https://dev.arma3.com/post/ai-path-following-improvements]Full Report[/url][/b]