Today, we have a special update, simple in appearance but more complex in its consequences. As indicated in the log below, there is a [b]BREAKING CHANGE[/b] in [b]XenonCode[/b], which will no longer allow invalid characters, missing closing parentheses, etc... Compilation errors will also be more precise. [b]With this update[/b], many workshop items will no longer work when a player spawns them in their solo/multiplayer game, as it will cause an error on their virtual computer. That’s why we kindly ask you, if possible, to [b]check your blueprints and update them[/b]. We thank you very much in advance for this! Changelog: [list] [*] XenonCode: Handle invalid characters (BREAKING CHANGE) [*] Fixed long cables visual glitches and increased flexible cable max number of segments [*] Tweaked Buzzer distance attenuation curve and audible threshold [*] Electrolyser will now go to sleep (0.1 % consumption of power and H2O) when output H2/O2 doesnt accept anymore fluids [*] Fixed dashboard screens server-side performance issue (CPU and Networking) [*] Fixed Pivot/Hinge preventing the build to go into resting state [*] Fixed XenonCode Shutdown entry point causing server crash when causing a runtime error [/list]