XenonCode Update (Breaking Change) - 5 October
Author: FloDKSM,
published 1 month ago,
Today, we have a special update, simple in appearance but more complex in its consequences.
As indicated in the log below, there is a [b]BREAKING CHANGE[/b] in [b]XenonCode[/b], which will no longer allow invalid characters, missing closing parentheses, etc...
Compilation errors will also be more precise.
[b]With this update[/b], many workshop items will no longer work when a player spawns them in their solo/multiplayer game, as it will cause an error on their virtual computer. That’s why we kindly ask you, if possible, to [b]check your blueprints and update them[/b]. We thank you very much in advance for this!
Changelog:
[list]
[*] XenonCode: Handle invalid characters (BREAKING CHANGE)
[*] Fixed long cables visual glitches and increased flexible cable max number of segments
[*] Tweaked Buzzer distance attenuation curve and audible threshold
[*] Electrolyser will now go to sleep (0.1 % consumption of power and H2O) when output H2/O2 doesnt accept anymore fluids
[*] Fixed dashboard screens server-side performance issue (CPU and Networking)
[*] Fixed Pivot/Hinge preventing the build to go into resting state
[*] Fixed XenonCode Shutdown entry point causing server crash when causing a runtime error
[/list]