The 4K Update! June 6
Author: batcholi,
published 5 months ago,
This update will greatly [b]improve performance[/b] for players using [b]4K monitors[/b].
This is due to the addition of a second upscaling algorithm on top of DLSS, which will by default clamp the effective output resolution to 1440p equivalent and upscales to native resolution with a smart edge-detection sharpening filter.
This effectively boosts framerate by almost 2X when played at 4K with Medium graphics settings, without much noticeable impact on visual quality.
Of course it can be toggled.
This feature can also be used with lower resolution, by selecting Lower graphics presets or by using Custom graphics settings and selecting a specific [b]Final Render Upscale[/b].
When not set to Automatic, a value of 1 means no upscaling (off), and increasing this value will improve the framerate up to 4X at the expense of a little bit of blur. This can be adjusted to the user's preference so as to get their perfect framerate/quality ratio to their taste.
Using graphics presets High and Ultra will NOT take advantage of this feature.
Another addition useful for players with a 4K monitor is the ability to scale the entire UI.
This [b]UI Scaling[/b] value can be set to a very precise value.
Both settings are found in [b]Graphics Settings[/b] when pressing [b]F1[/b].
[h2]Full changelog: [/h2]
[list]
[*] Added a [b]Final Render Upscale[/b] setting to greatly improve 4k performance with minimal impact on quality
[*] Added a [b]UI Scaling[/b] setting (great for 4k monitors)
[*] Bugfix Crafter was still consuming items when cannot craft product because of missing fluid
[*] Bugfix Buzzer in Blueprints would not save configured mode
[*] Bugfix Crusher would always consume 10kw even when off
[*] Bugfix Crusher would accumulate ore even when off
[*] Bugfix CTD when connecting item junctions in weird ways looping onto each other
[*] Bugfix SpotLight tracing shadow rays both in front and behind it causing unnecessary performance hit and some light leaks (this resulted in a gain of up to 20% in framerate in areas with lots of spotlights)
[*] Fixed VehiclePhysicsSensor connector offset
[*] Cleaned up old unused resources from renderer
[*] Fixed typos
[/list]