[list] [*] TurboPump can now run when the full power is not all available, it will clamp the actual flow to what it can do with available power [*] Improved aerodynamics: Tweaked drag/lift surface position approximation to take into account wing tips drag, Added natural angular stability caused by pressure buildup on control surfaces, tweaked drag in high viscosity environment (underwater) [*] Improved propeller physics: Adjusted internal friction, Removed threshold for induced torque that was supposed to simulate vortex state induced stability but ended up just being confusing to users and feeling unrealistic [*] Fixed potential string corruption (could be what was causing CTDs when editing node inputs for some users) [*] Fixed aerodynamics slopes was only taking into account half of their lift [*] Fixed black spots and noisy reflections in some circumstances introduced with new renderer [*] Fixed Avatar was not inheriting parent vehicle velocity when stepping out of it [*] Fixed Avatar mass was still affecting parent vehicle when jumping/flying with jectpack not touching the vehicle [*] Fixed Drone mode was getting ejected from parent vehicle when inside atmosphere (now it follows it until it touches the ground) [*] Fixed XenonCode array assignment parser error message [*] Fixed draw_triangle border color not visible when same as fill color [*] Fixed Dashboard labels text align not always working [*] Fixed Dashboard transparent screens shadow glitch when drawing in pixel 0,0 [/list]