[list] [*] Added Offline mode (automatically launches the game in offline mode when trying to play solo with no internet connection) [*] Added screen_copy XenonCode function to Computer [*] Added MiniRouter component [*] Added button for "Fill with H2O" to fluid tanks in creative mode [*] Added output to GroundAnchor (state of vehicle actually anchored or not) [*] Added per-entity performance cost info in Admin Panel [*] Added /info command [*] Added the need to left click first to go into "Scan Mode" on the BlueprintTool and increased the scanning range to 100 meters [*] Added a built-in screenshot tool for uploading blueprints to Steam Workshop [*] Forced a title for publishing on Workshop [*] Sorted blueprints in workshop tab [*] Crafter now pulls fluids to fill its internal tanks even while not crafting (this allows easier pulling through junctions) [*] Improved blueprint saving ui to differentiate between creating a new one and updating an existing file [*] Improved server-side performance for Crafter (only refresh screen when something changed or clicked, don't update screen when in continuous mode) [*] Fixed clicked username values for screens [*] Fixed /list was not available for non-admins [*] Fixed block deletion with symmetry mode when painted [*] Fixed stars not visible through glass [*] Fixed RTG fins not well aligned [*] Removed default binding for tools with gamepad to fix an issue with some joysticks forcing the delete mode [*] Bugfix gravity issue with Docking system [*] Bugfix could not delete a Hinge/Pivot after having added a label on it [*] Bugfix OreScanner and TerrainScanner was scanning in opposite direction when upside down [*] Bugfix new renderer shadow glitch when moving fast [*] Bugfix XenonCode calling pop() on an empty array causing a server crash [*] Bugfix flickering sunglare [*] Bugfix Workshop publish title/description was not being set when closing and reopening the workshop window then publishing the blueprint [/list]