Game Update June 8
Author: batcholi,
published 4 months ago,
[h2]12.5cm grid flexibility with lower voxel occupancy[/h2]
In this update, occupancies will now be smaller than the components, instead of larger, when using the X key to pass into the 12.5cm grid for components.
This allows you to squeeze-in blocks or other components in the empty 12.5cm hole around the component that was placed using the X 12.5cm grid.
This also allows to "merge" components together.
This may not work perfectly in all situations, in some cases there may be visual glitches, but in any case we give the user the flexibility to do as they see fit.
Before:
[img]https://clan.cloudflare.steamstatic.com/images//44985153/520d1c048ab783cf6d6bb1adf149d3576cd4abd5.png[/img]
After:
[img]https://clan.cloudflare.steamstatic.com/images//44985153/8f09f633338012600fe6c4a5736cc1697b963ab3.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44985153/270b86e8823303dcf4e144b20c40126e11e66eab.png[/img]
[h2]Dashboard HdScreen (great for making MFDs)[/h2]
Another important addition included in this update is the HdScreen Dashboard element.
This screen has 3x the pixel density of the original screen at the expense of its maximum size.
[img]https://clan.cloudflare.steamstatic.com/images//44985153/73bf74c2a1d6bed3acd48d3cfda0376381a10fb4.png[/img]
[h2]Full Changelog[/h2]
[list]
[*] Added HD Screen to DashboardTool with 3x pixel density but limited to 50x50 cm
[*] Added search functionality in inventories by highlighting
[*] Added ability to make a smaller occupancy with centered components on the 12.5cm grid so that we can squeeze-in blocks on either side or merge components together
[*] Added Matte surface option to NavInstrument
[*] Added ability to right click / shift right click on item to craft 10 / 999
[*] Added message in admin panel when not receiving network data
[*] Improved tutorial world
[*] Bugfix Electrolyser cannot set Alias
[*] Bugfix Joystick bindings
[/list]