Book of Sands
Author: pur3 extreme,
published 2 weeks ago,
Additions:
- Book of Sands
- New Map: Desert (Has an alternate generation setting of just pyramid blocks)
- Can change any map to have Water, Solid Ground or nothing as the bottom
- Rated Queue can have preset settings for each ladder that can be searched for outside of the normal settings (Set by me)
- Can set a list of spells to be included in everyone's book (such as arcane gate) (these spells will only be added if not already in their book)
- Some obscure game settings: No minion movement, no minions start with spells, disable terrain destruction, disable damage to enemies (Intended for fun game modes, like the Arcanists Olympics)
- Prestige can go up to level 255
- Tower health is displayed on the player's panel (with the tower changes this seems necessary)
- Achievements Menu shows how many you have obtained
Bug Fixes:
- Magical Barrier exploding spells at the wrong location
- If dwarf is stunned when turning into a myth, the myth will also be stunned
- Dwarf will not move while stunned when using Kablam!
- Sandbox will not quit until all players die
- Tournament mode will stay on if you rematch
- Tree will proc Storm Shield like effects upon casting
- Soul Jar won't save you till after you stop moving
- 7s Icon shows up properly
- Full Illusion makes you lighter instead of heavier
- Towers hide your hands
- Top boarder hopping ghosting has been removed
- Sandbag can only be cast while in a tower and does not end turn
- A problem relating to butterfly jar dieing
- Pounce description
- Arcane Glyph's properly collide with the caster upon casting
- Shinning Power will fall when taking damage (If it's shield is depleted)
- Skins show up properly for spectators
- Prickly Barrier desync for spectators
- Being sunk by a black hole will put you outside the map boundaries
- Sinking with 0 spells in your spell book won't make a phantom arcane arrows spell slot
- Small forces will proc glide (with spawns not on the edge anymore this shouldn't be a problem)
- Tomatoes will not use the spell cast sound queue
- Lava (and fog) now only renders inside of the map bounds so the poor spectators aren't burned alive
- Spectating while finding opponents has been reinstated
- Certain spell icons having degraded quality in the chatbox
- Spells will show as locked in game lobbies even if you have sandbox selected in the spell menu (except if the game mode sandbox is on)
- Gravity Pulse description
- Wasteland 1v1 spawns
Balance Updates:
Full Seas:
§ Player water walking is dependent upon taking damage (indicated by a water shield)
§ Until then the player will lose water walking if damage is taken while standing on the water, until their next turn.
§ Dive (Water Lord and Trolls) has a 2 turn Recharge
- Full Fire will not get Meteor Shower
- Reign of Chaos buff reverted for full Underdark
- Sky Castle has no water and the ray's will start from the edge of the map like most other Armageddons
- Dark Fortress has no water
- Storm Shield knockback logic has been changed from going the opposite of the border (under portal grabbing conditions) to none at all
- Dive has a 3t cd
- Morph has a 3t cd
- Thundershock will work easier against enemies next to you (assuming you don't extend)
- You can glide while in a tower (if you detower while over the water, you'll begin to glide in the direction you are facing)
- Retribution is available turn 1
- Clams will explode when they would otherwise sink
- Lich will not heal off of towers
- Redo will only apply to your self/team when using the Cogs familiar
- Ice Bomb is not available until turn 6
- Flight is not available until turn 1.5
- Glide not available until 1.5
- Whisper Arrow not available until turn 4
- Herd Mentality is not available until turn 6 and the summoned boar will start with the same health as the one that summoned it
- Arcane Glyph have a 5t cd
- Lich will only heal 1/3 the damage they deal to others instead of 1/2
- Full Overlight does not get infinite protection shield access
- Autumn Leaves will be removed upon friendly contact
- Prickly Barrier will deactivate upon friendly contact (Priority is closest)