Dear Players, "Anchors: Blockade Zone" has been release for three days now. We are filled with gratitude and sincerely apologize: despite nearly a hundred patches, many issues remain. Firstly, we did not meet your expectations with the game experience. We sincerely apologize to everyone who has offered their feedback and suggestions! We also want to make a promise: as long as you stay with us, we will strive to satisfy everyone! Secondly, our game tutorials were not detailed enough, causing many players to be confused and request refunds. Some gameplay elements were also too challenging for our players. We are considering implementing difficulty levels to bring you a new experience soon. Thirdly, the artistic aspects of the game indeed fell short. Many players compared our graphics to simplistic online games, which has been tough on us. As a novice development team, we have worked hard and even revised our designs three times, yet we still fall short of your expectations, which deeply saddens us. However, we will continue to enhance the visual effects in the future to present a better version of Anchors! Fourthly, we take your feedback and the bugs you've reported very seriously. From beta testing to now, we have fixed hundreds of bugs and added new features such as insurance options, one-click organization (though it may still be imperfect), multi-item selling, item stacking, quick-use options for safe items, save presets, humanoid monster adjustments, and BOSS battle mode changes, among others. This game is not only our creation but also yours. It carries our dreams as well as your aspirations! Finally, here is our plan for future updates. We will push forward with these plans, hoping to one day achieve a game that satisfies all players. [img]https://pic.imgdb.cn/item/665043ecd9c307b7e953f3fd.jpg[/img] Thank you for your support! Sincerely, Your devoted producer, Teacher Qin