The [b]Halloween Update[/b] for [b]Amnesia: The Bunker[/b] is here! This very special update brings a bunch of [b]NEW FEATURES[/b] to Amnesia: The Bunker, really switching up the gameplay, adding new horrors and heaps of replay value. The new update comes with [b]TWO[/b] completely new game modes: [list] [*] [b]Shell Shock Mode:[/b] For the most Hardcore experience - a true test of guts. [*] [b]Custom Mode:[/b] Customize your experience with 30+ settings and parameters. [/list] Some of the new [b]FEATURES[/b] available in the new modes are: [list][*]New stalker behaviors that increases unpredictability [*]A sublevel fuse system [*]Hardcore version of the health system [*]Randomized corpses and dog tags [*]Randomized locker locations [*]Revolver located in one of the lockers and not available from start [*]New Training Grounds level for you to practice your skills [*]Saving your progress costs fuel [*]...and much more![/list] [b]Note:[/b] Most of these are [b]New Game+[/b] features and are only accessible by completing the game on any difficulty once. (Or you can unlock this with the press of a [url=https://www.youtube.com/watch?v=cQ9jJNYcf20]button[/url]) Happy Halloween! 🎃 [i][b]Watch the trailer now:[/b][/i] [previewyoutube=wZgfz3bKEEE;full][/previewyoutube] ⚠️[b]Patch log may contain spoilers, beware! [/b]⚠️ [b]Patch Log - Amnesia: The Bunker | Halloween Update[/b] [h3][b]General[/b][/h3] [list] [*] Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features: [i][*] New Stalker behaviors that increases unpredictability [*] A sublevel fuse system [*] Hardcore version of the health system [*] Randomized corpses and dog tags [*] Randomized locker locations [*] Revolver located in one of the lockers and not available from start [*] Reduced safe room [*] Fuel Storage door locked with a code lock [*] Game not paused while in inventory [*] New achievements for completing the game on the new game modes [*] New save systems (saving costs fuel, no saving) [*] Over 30+ settings to tailor your gameplay experience to your liking[/i] [*] Added the Training Grounds, a new map accessible from the main menu after completing the game once. [*] Added support for 120 FPS on PC. [/list] [h3][b]Gameplay Improvements[/b][/h3] [list] [*] Improved resource and prop randomization. [*] Enhanced the challenge of the Shotgunner encounter. [*] Randomized the Shotgunner's starting position on consecutive playthroughs. [*] Wooden containers like crates and barrels can now spawn random resources when broken. [*] Added a dog tag by the corpse in the cell in the Prison. [*] The rats in the Hub are now active from the start on consecutive playthroughs. [*] Traps in the Hub are now randomized on consecutive playthroughs. [*] Removed the scripted rat trap event in Maintenance on consecutive playthroughs. [*] Disabled player fall damage. [*] Increased crawling speed when injured. [*] Increased gas damage on Hard Mode. [/list] [h3][b]Misc Fixes[/b][/h3] [list] [*] Fixed a bug where save slots could disappear. [*] Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles. [*] Fixed an issue where the player could get stuck behind the generator. [*] Fixed an issue where the torch was missing a flame on certain platforms. [*] Fixed an issue where you could get locked inside the charge lantern state when moving between maps. [*] Fixed an issue where the player's hands could become misaligned after a cutscene animation played. [*] The item highlight effect now works properly on meat items. [*] Fixed an issue with player blood trails not spawning properly. [*] Fixed an issue where the gun cylinder rotation would be incorrect. [*] Fixed an issue where a hint on how to use fuel would appear when it shouldn’t. [*] Resolved an issue where an item held in your right hand would move across the screen after charging the lantern. [*] When disarming traps, the camera no longer rotates to random spots. [*] Fixed missing letters in some names in the end credits. [*] Fixed a culling issue inside the Warden’s Office in Prison. [*] Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path. [*] The moon should no longer be missing in No Man's Land on some platforms. [*] Fixed some instances of floating pickup items. [*] Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters. [*] Fixed a hole in the geometry in Maintenance. [*] Jumping up on the table in Administration no longer causes the room's props to disappear. [*] Resolved an issue where the left hand had a strange pose when certain items were equipped. [*] The lighter animations have been properly synchronized when using a fuel bomb or a torch. [*] The painting tripod in Delisle's room now has proper collision. [*] The big crates in Tunnels now use the correct texture. [*] Fixed the strange-looking billboard by the sign leading into the Officer Quarters. [*] Fixed a few instances where the Stalker could get stuck. [*] Activating a root power switch now retains its state when leaving and returning to a map. [*] Added a message when trying to use a medkit and bandage when your health is full. [*] Fixed a rendering issue with the wood shot impact particles. [*] The large wooden crate with rope handles can now be broken properly. [*] Grenade explosions can now affect more entities. [*] Fixed an issue where the crate blocking access to the Tunnels could get stuck. [*] Removed an invisible obstacle when entering the Arena. [*] Improved the Stalker's animation when grabbing the player on the ladder. [*] Improved the lockbox texture. They should now be easier to spot. [*] Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so. [*] Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame. [*] Fixed an issue where shotgun ammo in the inventory didn't register when trying to load the shotgun. [*] Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios. [*] Fixed inconsistent behavior when breaking smaller crates. [*] Large crates and wooden doors can no longer be broken with the revolver. [/list] [b]Note: [/b]This patch addresses the listed issues and aims to improve the overall gameplay experience in Amnesia: The Bunker. If you encounter any further problems or have additional feedback, please don't hesitate to contact our support team here: [url=https://frictionalgames.zendesk.com/hc/en-us]https://frictionalgames.zendesk.com/hc/en-us[/url] [b]Enjoy![/b] [b]FOLLOW US FOR MORE INFO[/b] [url=https://twitter.com/frictionalgames]Twitter[/url] [url=https://discord.gg/BnNPAdzA]Fan Discord[/url]