Amnesia: The Bunker - Halloween Update
Author: oskar,
published 1 year ago,
The [b]Halloween Update[/b] for [b]Amnesia: The Bunker[/b] is here!
This very special update brings a bunch of [b]NEW FEATURES[/b] to Amnesia: The Bunker, really switching up the gameplay, adding new horrors and heaps of replay value.
The new update comes with [b]TWO[/b] completely new game modes:
[list]
[*] [b]Shell Shock Mode:[/b] For the most Hardcore experience - a true test of guts.
[*] [b]Custom Mode:[/b] Customize your experience with 30+ settings and parameters.
[/list]
Some of the new [b]FEATURES[/b] available in the new modes are:
[list][*]New stalker behaviors that increases unpredictability
[*]A sublevel fuse system
[*]Hardcore version of the health system
[*]Randomized corpses and dog tags
[*]Randomized locker locations
[*]Revolver located in one of the lockers and not available from start
[*]New Training Grounds level for you to practice your skills
[*]Saving your progress costs fuel
[*]...and much more![/list]
[b]Note:[/b] Most of these are [b]New Game+[/b] features and are only accessible by completing the game on any difficulty once.
(Or you can unlock this with the press of a [url=https://www.youtube.com/watch?v=cQ9jJNYcf20]button[/url])
Happy Halloween! đ
[i][b]Watch the trailer now:[/b][/i]
[previewyoutube=wZgfz3bKEEE;full][/previewyoutube]
â ď¸[b]Patch log may contain spoilers, beware! [/b]â ď¸
[b]Patch Log - Amnesia: The Bunker | Halloween Update[/b]
[h3][b]General[/b][/h3]
[list]
[*] Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
[i][*] New Stalker behaviors that increases unpredictability
[*] A sublevel fuse system
[*] Hardcore version of the health system
[*] Randomized corpses and dog tags
[*] Randomized locker locations
[*] Revolver located in one of the lockers and not available from start
[*] Reduced safe room
[*] Fuel Storage door locked with a code lock
[*] Game not paused while in inventory
[*] New achievements for completing the game on the new game modes
[*] New save systems (saving costs fuel, no saving)
[*] Over 30+ settings to tailor your gameplay experience to your liking[/i]
[*] Added the Training Grounds, a new map accessible from the main menu after completing the game once.
[*] Added support for 120 FPS on PC.
[/list]
[h3][b]Gameplay Improvements[/b][/h3]
[list]
[*] Improved resource and prop randomization.
[*] Enhanced the challenge of the Shotgunner encounter.
[*] Randomized the Shotgunner's starting position on consecutive playthroughs.
[*] Wooden containers like crates and barrels can now spawn random resources when broken.
[*] Added a dog tag by the corpse in the cell in the Prison.
[*] The rats in the Hub are now active from the start on consecutive playthroughs.
[*] Traps in the Hub are now randomized on consecutive playthroughs.
[*] Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
[*] Disabled player fall damage.
[*] Increased crawling speed when injured.
[*] Increased gas damage on Hard Mode.
[/list]
[h3][b]Misc Fixes[/b][/h3]
[list]
[*] Fixed a bug where save slots could disappear.
[*] Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
[*] Fixed an issue where the player could get stuck behind the generator.
[*] Fixed an issue where the torch was missing a flame on certain platforms.
[*] Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
[*] Fixed an issue where the player's hands could become misaligned after a cutscene animation played.
[*] The item highlight effect now works properly on meat items.
[*] Fixed an issue with player blood trails not spawning properly.
[*] Fixed an issue where the gun cylinder rotation would be incorrect.
[*] Fixed an issue where a hint on how to use fuel would appear when it shouldnât.
[*] Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
[*] When disarming traps, the camera no longer rotates to random spots.
[*] Fixed missing letters in some names in the end credits.
[*] Fixed a culling issue inside the Wardenâs Office in Prison.
[*] Reduced the Stalkerâs collider size when inside the hurt state, to prevent it from blocking the playerâs path.
[*] The moon should no longer be missing in No Man's Land on some platforms.
[*] Fixed some instances of floating pickup items.
[*] Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
[*] Fixed a hole in the geometry in Maintenance.
[*] Jumping up on the table in Administration no longer causes the room's props to disappear.
[*] Resolved an issue where the left hand had a strange pose when certain items were equipped.
[*] The lighter animations have been properly synchronized when using a fuel bomb or a torch.
[*] The painting tripod in Delisle's room now has proper collision.
[*] The big crates in Tunnels now use the correct texture.
[*] Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
[*] Fixed a few instances where the Stalker could get stuck.
[*] Activating a root power switch now retains its state when leaving and returning to a map.
[*] Added a message when trying to use a medkit and bandage when your health is full.
[*] Fixed a rendering issue with the wood shot impact particles.
[*] The large wooden crate with rope handles can now be broken properly.
[*] Grenade explosions can now affect more entities.
[*] Fixed an issue where the crate blocking access to the Tunnels could get stuck.
[*] Removed an invisible obstacle when entering the Arena.
[*] Improved the Stalker's animation when grabbing the player on the ladder.
[*] Improved the lockbox texture. They should now be easier to spot.
[*] Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
[*] Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
[*] Fixed an issue where shotgun ammo in the inventory didn't register when trying to load the shotgun.
[*] Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
[*] Fixed inconsistent behavior when breaking smaller crates.
[*] Large crates and wooden doors can no longer be broken with the revolver.
[/list]
[b]Note: [/b]This patch addresses the listed issues and aims to improve the overall gameplay experience in Amnesia: The Bunker. If you encounter any further problems or have additional feedback, please don't hesitate to contact our support team here: [url=https://frictionalgames.zendesk.com/hc/en-us]https://frictionalgames.zendesk.com/hc/en-us[/url]
[b]Enjoy![/b]
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