[h1]Changes:[/h1] [list] [*] Added the option to set Shader Pre-Loading in the Video Options Menu. [*] Added the option to enable support for older HDDs by improving streaming and pre-loading, reducing potential stutters and asset loading issues on older hardware. [*] Added the option to disable copyrighted music in the Text & Audio Options menu. This will allow streamers to play the game without copyright-protected audio. [/list] [h1]Optimization:[/h1] [list] [*] General VFX and lighting optimization. [/list] [h1]Bugs fixed:[/h1] [list] [*] Fixed collision issues on several assets. [*] Fixed issue where the player could not exit the Infirmary in Chapter 4. [*] Changed Cemetery Grapple logic to prevent the player from getting pushed into walls during grapple. [*] Fixed issue with the Teetotaller trophy. [*] Fixed issue where player ended up outside of the playable area when loading a save in Chapter 4. [*] Fixed invisible gladstone bag in the Small Parlor in Chapter 2. [*] Animation polish on the Jacob boss introduction in Arctic. [*] Fixed a save issue where the player could get locked in the Derceto Reception in Chapter 4. [*] Fixed save issue on the gate in French Quarters in Chapter 1 where the gate in the final courtyard remained shut after loading the game. [*] Melee weapons left on the ground should now remain when loading a save. [*] Fixed issue with a black screen appearing in Chapter 3 when opening the sarcophagus when transitioning from Gallatin Street to Desert Standing [*] Stones. [*] Fixed issue with a black screen appearing after solving the puzzle on the Attic in Chapter 4. [*] Fixed issue with the locked Library door in Chapter 4. [*] Fixed issue where the lowered bridge in Oil Rig in Chapter 2 wasn’t lowered after loading a save. [*] Fixed sound issues when loading a save in the Conservatory. [*] Fixed issue where you can trigger the final cutscene in Convent of Taroella using investigation mode. [*] Fixed softlock issue in St Georges Hotel in French Quarters in Chapter 4. [*] Fixed issue that teleported the player when pressing the HOME key in Desert Standing Stones in Chapter 3. [*] Fixed issue where the alternative ending that requires the collected lagniappe set did not trigger. [*] Fixed issue where player was stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2. [*] Fixed issue where the player could not interact with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2. [/list]