Hi everyone, We’ve just rolled out a small patch with several improvements and fixes based on your feedback. Here’s what’s new: [b]Changes in Base Map:[/b] [olist] [*] Lighting adjusted for better entrance visibility and expanded unlit areas for full-darkness combat. [*] Enhanced enemy logic on steep slopes or when pushed off the navigation mesh. [*] Improved enemy navigation when the Player is outside the navigation mesh. [*] Fixed a bug where the Player could revive in the wrong location. [/olist] Thank you for your continued support and feedback! Dive in and experience the updates. As always, let us know what you think! [i]Cheers, The Development Team[/i]