We’re excited to announce the release of v0.4, packed with new features, improvements, and fixes to enhance your gameplay experience. Here's what's new: [h2]🆕 New Features[/h2] [list] [*] Missions Added: [list] [*] Start with Mission #1 - First Leap: [list] [*] Objective: Clear the Ruins domain of all enemies. [*] Features: Night vision enabled, no revive allowed. [*] Rewards: Top up to 50,000 points and advance to wave #50. [/list][/list][/list][list][*] Weapon Type Rotation: Experience more variety with rotating weapon types during the first waves. [/list] [h2]🔧 Improvements[/h2] [list] [*] 60fps UI Cap: Ensures smoother performance and responsiveness for the user interface. [*] Event Dispatcher for HUD: Replaced Interface with Event Dispatcher for cleaner communication. [*] Item Data Table Optimization: Moved the call to the Game Instance BP Interface for better efficiency. [*] Weapon Switching Improved: Now handled via an Interface for smoother gameplay. [*] Enemy Skeletal Mesh: Enemies now spawn without a default material to prevent visual glitches. [*] Dynamic Material Instances Removed: Guns and fireballs no longer use dynamic materials for performance optimization. [/list] [h2]🐛 Bug Fixes[/h2] [list] [*] Edge Jumping: Fixed an issue where enemies would jump near edges unexpectedly. [*] Enemy Stalling on Jump: Added movement impulse to ensure smoother enemy behavior when jumping. [*] Pickup While Reloading: You can now pick up items again while reloading! [*] Wave Aiming Restriction: Aiming is now disabled during wave completion to improve flow. [/list] [h2]⚡ Other Changes[/h2] [list] [*] UI Enhancements: Removed color binding and introduced Invalidation Boxes for better performance. [*] Removed Shadows: Shadows on enemy eyes have been removed for a cleaner look. [*] Body Slot Materials Removed: Simplified material usage for better performance. [/list] We hope you enjoy the new features, smoother gameplay, and improved mechanics. Your feedback is invaluable, so keep it coming as we refine and expand the game! [i]Happy gaming, The Development Team[/i]