[img]//assets.albiononline.com/uploads/media/default/media/1957905f0fe184f22f277148f99ca4f81e0d61ea.jpeg[/img] The [b]Season 15[/b] patch is here! This brings improvements to the [b]Crystal League[/b], [b]Might and Favor[/b] changes, upgrading [b]Randomized Dungeons[/b], automatic [b]Silver[/b] pickups, and much more. Read on for details... [h3]Controller Support Beta[/h3] This patch marks the beginning of [b]controller support testing[/b], which will be optimized over the coming months. Players will be able to use Xbox controllers, Playstation Dualshock, and other PC-compatible controllers with the game. Additionally, Steam players will be able to use the [b]Steam Deck[/b]. For controller support and to give feedback, please use [url=https://forum.albiononline.com/index.php/Board/171][b]this subforum[/b][/url]. [img]//assets.albiononline.com/uploads/media/default/media/1a335a4d9e38600c1b64b7641e28a89c84e5bb75.jpeg[/img][h3]Guild Season Changes[/h3][list] [*][b]Might and Favor[/b] changes: [list] [*]In advance of Season 15, Might and Favor has been increased for various activities across the game[/*] [*]Additionally, Might level progressions have been updated[/*] [/list] [/*] [*][b]Crystal League[/b] changes: [list] [*]5v5 Crystal League matches now have a [b]new map[/b][/*] [*]Crystal League match rewards have been significantly improved[/*] [/list] [/*] [*]For full details of all the Guild Season changes, please see [url=https://forum.albiononline.com/index.php/Thread/160789-Season-15-Schedule-and-Changes/][b]this forum post[/b][/url][/*][/list][h3]Upgrading Randomized Dungeons[/h3] Following the introduction of randomly upgrading Static Dungeons with the Lands Awakened update, this patch brings a similar upgrading system to [b]Randomized Dungeons[/b]. This applies to both solo and group Randomized Dungeons in all zones and tiers, and dungeons with upgraded rewards/mobs will be [b]marked visually[/b] around the dungeon entrance. [img]//assets.albiononline.com/uploads/media/default/media/896ef1d399f94d6038e3824fb7fc8b588f385205.jpeg[/img] [h3]Quality-of-Life Improvements[/h3] This patch introduces several important quality-of-life improvements, including: [list] [*]A much-awaited [b]automatic Silver pickup[/b][/*] [*]Various [b]Party marker[/b] improvements[/*] [*]New [b]“Hideout under attack”[/b] audio and visual cues, including musical changes and a “falling masonry” visual effect[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/7793646e24b6ab5d31dc62dbdd588a66fed04f0b.png[/img] [h3]Combat Balance Changes[/h3] This patch brings some significant [b]combat balance changes[/b] to broaden options and ensure competitive play ahead of Season 15. Here are just some of the changes: [list] [*][b]Forge Hammers: [/b]Giant Steps now has a new ability, [b]Giant Smash[/b], available while in giant form[/*] [*][b]Nature Staffs: Spirit Animal[/b] can now heal larger groups, and its instant healing has been increased[/*] [*][b]Shoes: [/b] [list] [*][b]Run [/b]has been replaced with [b]Dodge[/b] on all shoes. This gives all shoes an invulnerability option, while [b]Sprint[/b] has been adjusted to take over the mobility role[/*] [*][b]Assassin Shoes[/b] have the new ability [b]Swift Cut[/b][/*] [*]All[b] Gathering Workboots[/b] now have the [b]Rejuvenating Sprint[/b] ability option[/*] [/list] [/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/5c6a3fb7a4e4eae07d9d67aedaa6c60c53eab94f.jpeg[/img] [h3]Other Changes and Improvements[/h3][list] [*]Hostile Dismount status now prevents the looting of killed hostile players, and players must now [b]dismount[/b] before looting a killed player[/*] [*]Options added to create [b]Loadouts[/b] while inspecting another player and via Kill / Death Screen details[/*] [*][b]Rare fish[/b] of all types are no longer biome-exclusive, and now have a small chance to be caught in other select biomes[/*] [*]…and much more[/*][/list] For a full list of changes, read the [url=https://albiononline.com/changelog/lands-awakened-patch-6][b]official patchnotes[/b][/url].