[img]https://i.imgur.com/lqsIuol.png[/img] Nimue Patch 7, AKA the [b]Nimue Balance Patch[/b], is here. While the patch includes a broad range of updates and fixes to weapons and armor, the most noteworthy changes are those to [b]overall Hitpoints, Energy, and Movement Speed[/b]: [list] [*]The Hitpoint pool has been increased by 20% across the board to increase the time needed to kill an enemy. Along with other adjustments, this should prevent one-shot builds.[/*] [*]To complement the higher Hitpoint pool, the overall Energy pool has also been raised by 20%.[/*] [*]Movement speed has also been increased, which will make combat more fluid. It will also allow faster travel across zones, improving the overall game feel.[/*][/list] We've made a couple of ability reworks to further increase the variety in builds: swords can temporarily become purge immune, Fire Staffs have a zoning tool on the Q slot, and the Guardian Helmet now can remove DoTs, for example. In general, we are looking forward to a new and exciting meta and are excited to see what builds you will come up with. The complete patch notes can be found below, as well as on our [url=https://albiononline.com/en/update][b]Updates page[/b][/url]. [img]https://i.imgur.com/w2RjI72.png[/img] [h1]Nimue Balance Patch (Patch #7) - Ver. 1.13.369 / REV 136513 - 20 February 2019[/h1] Starting with this patch, Albion Online will now include [b]Easy Anti-Cheat[/b]. This program is used by numerous well-known online games, and will offer an extra layer of protection against the most egregious forms of cheating. For more information about Easy Anti-Cheat, please see [url=https://forum.albiononline.com/index.php/Thread/102830-UPDATED-Easy-Anti-Cheat-is-Coming-with-Patch-7/][b]this forum post[/b][/url]. [h1]Improvements[/h1][list] [*]Performance improvements for aura spells to make spell detection more accurate and improve combat performance[/*] [*]Improved visual feedback for all sword skills - impacts now include a brief white glow for improved visibility[/*] [*]Improved audio effects for various combat abilities[/*] [*][Android/iOS] Optimized audio load settings to improve audio stability for mobile devices[/*][/list] [h1]Balance Changes[/h1] [b]General Balance Changes[/b] [list] [*]Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged) [list] [*]This increases the general Hitpoint pool by 20%[/*] [/list] [/*] [*]Base Max Energy: 100 → 120 [list] [*]This increases the general Energy pool by 20%[/*] [/list] [/*] [*]Base Movement Speed: 4.8 m/s → 5.5 m/s[/*] [*]In-Combat Duration: 30s → 20s[/*] [*]Cap for Auto Attack Max Damage Increase: 200% → 300%[/*][/list] [b]Arcane Staffs[/b] [list] [*]Frazzle (all Arcane Staffs) [list] [*]Damage Taken Increased: 40% → 30%[/*] [/list] [/*] [*]Time Freeze (Great Arcane Staff) [list] [*]The freeze can no longer be cleansed[/*] [*]Duration: 3.5s → 3s[/*] [/list] [/*][/list] [b]Axes[/b] [list] [*]Rending Strike (all Axes) [list] [*]Energy Cost: 3 → 2[/*] [*]Healing Reduction per stack: 7% → 5%[/*] [*]Hit Delay: 0.4s → 0.2s[/*] [*]Standtime: 0.4s → 0.3s[/*] [/list] [/*] [*]Rending Swing (all Axes) [list] [*]Hit Delay: 0.2s → 0.3s[/*] [*]Energy Cost: 2 → 3[/*] [*]Healing Reduction per stack: 7% → 5%[/*] [/list] [/*] [*]Deadly Chop (all Axes) [list] [*]Damage: 174.04 → 152.00[/*] [/list] [/*] [*]Adrenaline Boost (all Axes) [list] [*]Movement Speed Increase: 40% → 50%[/*] [*]Damage Increase: 20% → 25%[/*] [/list] [/*] [*]Removed the ability Battle Frenzy (all Axes)[/*] [*]Added the new ability: Battle Rush [list] [*]Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.[/*] [/list] [/*][/list] [b]Bows[/b] [list] [*]Enchanted Quiver (Bow) [list] [*]Auto Attack Damage Increase per stack: 25% → 35%[/*] [/list] [/*] [*]Explosive Arrows (Bow) [list] [*]Capped the number of potential triggered effects at 25: each Rain of Arrows hit can now activate up to 5 Explosive Arrows, each of which can hit up to 5 targets[/*] [/list] [/*] [*]Magic Arrow (Warbow) [list] [*]Projectile Speed: 15.33 m/s → 16.08 m/s[/*] [/list] [/*][/list] [b]Cursed Staffs[/b] [list] [*]Cursed Sickle (all Cursed Staffs) [list] [*]The ability is reworked to a skillshot with a boomerang-like trajectory.[/*] [*]Cooldown: 3.5s → 5s[/*] [*]Hit Delay: 0.5s → 0.2s[/*] [*]Standtime: 0.3s → 0.4s[/*] [*]Range: 21m → 16m[/*] [/list] [/*][/list] [b]Daggers[/b] [list] [*]Sunder Armor (all Daggers) [list] [*]Hit Delay: 0.2s → 0.1s[/*] [*]Standtime: 0.4s → 0.2s[/*] [/list] [/*] [*]Slit Throat (Dagger Pair) [list] [*]Damage: 430.74 → 443.05[/*] [/list] [/*] [*]Lunging Stabs (Bloodletter) [list] [*]Damage for targets below 40%: 306.63 → 330.00[/*] [/list] [/*][/list] [b]Fire Staffs[/b] [list] [*]Replaced the spell Fire Bomb (Q-Slot)[/*] [*]Added new spell Burning Field (Q-Slot) [list] [*]Sets the ground in a 3m radius for 4s on Fire. Dealing magic damage on ignition and additional damage for enemies inside the area. This is a ranged spell, which you can cast on the ground.[/*] [*]Cooldown: 0s → 4s[/*] [/list] [/*][/list] [b]Hammers[/b] [list] [*]Power Geyser (all Hammers) [list] [*]Hit Delay: 0.6s → 0.5s[/*] [/list] [/*] [*]Grasp of the Undead (Tomb Hammer) [list] [*]Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.[/*] [*]Cooldown: 15s → 14s[/*] [*]Hit Delay: 0.4s → 0.5s[/*] [/list] [/*][/list] [b]Holy Staffs[/b] [list] [*]Desperate Prayer (Holy Staff) [list] [*]Max Heal Value: 177.69 → 200.00[/*] [*]Cooldown: 20s → 15s[/*] [/list] [/*] [*]Salvation (Fallen Staff) [list] [*]Radius: 6m → 5.5m[/*] [/list] [/*] [*]Celestial Sphere (Redemption Staff) [list] [*]Max Number of Jumps: 14 → 10[/*] [*]Heal per Jump: 51.5 → 80.00[/*] [/list] [/*][/list] [b]Nature Staffs[/b] [list] [*]Rejuvenation (all Nature Staffs) [list] [*]Heal per tick: 7.75 → 7.9[/*] [/list] [/*] [*]Revitalize (all Nature Staffs) [list] [*]Instant Heal: 57.59 → 75.00[/*] [*]Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target[/*] [*]Cooldown: 7s → 10s[/*] [*]Energy Cost: 9 → 10[/*] [/list] [/*] [*]Circle of Life (Nature Staff) [list] [*]Zero Charge Heal: 56.62 → 91.00[/*] [*]One Charge Heal: 90.60 → 114.00[/*] [*]Two Charge Heal: 135.89 → 148.00[/*] [*]Three Charge Heal: 192.52 → 193.00[/*] [/list] [/*] [*]Ruthless Nature (Blight Staff) [list] [*]Cooldown: 30s → 25s[/*] [*]Heal per Tick: 29.50 → 33.00[/*] [*]Energy Cost: 18 → 15[/*] [/list] [/*][/list] [b]Quarterstaffs[/b] [list] [*]Separator (Quarterstaff) [list] [*]Cooldown: 20s → 15s[/*] [*]Energy Cost: 17 → 13[/*] [/list] [/*] [*]Hurricane (Iron-Clad Staff) [list] [*]No longer knocks mobs away[/*] [*]It interrupts Mob spell casts instead[/*] [*]Damage per tick: 23.20 → 32.00[/*] [*]Cooldown 100 IP: 23.8s → 36s[/*] [*]Cooldown 1700 IP: 19s → 20s[/*] [/list] [/*] [*]Overpower (Double Bladed Staff) [list] [*]The ability was renamed to Crescent Slash[/*] [*]Reworked the animation, it is now a jump with a fixed duration[/*] [*]Cast Range: 11m → 15m[/*] [*]Standtime: 0s → 0.3s[/*] [*]Damage: 69.64 → 80.00[/*] [*]Radius: 5m → 6m[/*] [/list] [/*][/list] [b]Spears[/b] [list] [*]Inner Focus (all Spears) [list] [*]Movement Speed Increase per stack: 6% → 8%[/*] [*]Buff Duration: 5s → 6s[/*] [/list] [/*] [*]Reckless Charge (one handed Spear) [list] [*]Range: 11m → 13m[/*] [/list] [/*][/list] [b]Swords[/b] [list] [*]Heroic Strike (all Sword) [list] [*]Heroic Charge now also gives a 10% Attack Speed Bonus per stack[/*] [*]Standtime: 0.4s → 0.3s[/*] [/list] [/*] [*]Heroic Cleave (all Swords) [list] [*]Reworked the ability: [list] [*]Deals physical damage to all enemies in a 6m radius around you.[/*] [*]Creates one Heroic Charge if you hit at least one enemy.[/*] [*]Creates two Heroic Charges if you hit three enemies or more.[/*] [*]Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)[/*] [*]Hit delay: 0.4s → 0.3s[/*] [*]Standtime: 0.3s → 0.2s[/*] [*]Radius 4m → 6m[/*] [*]Energy cost: 3 → 3.5[/*] [/list] [/*] [/list] [/*] [*]Iron Will (all Swords) [list] [*]While the buff is active the caster becomes now immune to purges[/*] [*]Activating this ability no longer gives an extra Heroic Charge stack[/*] [*]Resistance Increase: 25% → 35%[/*] [*]Duration: 5s → 4s[/*] [/list] [/*] [*]Mighty Blow (Broadsword) [list] [*]The ability now jumps towards the target.[/*] [*]Range: 3m → 10m[/*] [*]Hitdelay: 0.4s → 0.3s[/*] [*]Standtime: 1s → 0.8s[/*] [*]Damage: 267.84 → 276.00[/*] [*]Resistance Increase: 0.36 → 0.24[/*] [*]Energy Cost: 14 → 11[/*] [/list] [/*] [*]Spinning Blades (Dual Swords) [list] [*]Max Hitpoint Damage: 5% → 8%[/*] [/list] [/*] [*]Soulless Stream (Galatine Pair) [list] [*]Max Hitpoint Reduction: 10% → 6%[/*] [/list] [/*][/list] [b]Armors[/b] [list] [*]Purging Shield (Mage Robe) [list] [*]Cooldown: 60s → 45s[/*] [*]Duration: 6s → 5s[/*] [*]Energy Cost: 12 → 10[/*] [/list] [/*] [*]Life Steal Aura (Hellion Jacket) [list] [*]Now also increases Healing Received by 10%[/*] [*]Duration: 10s → 8s[/*] [/list] [/*] [*]Windwall (Knight Armor) [list] [*]Cooldown: 40s → 30s[/*] [/list] [/*] [*]Force Shield (Judicator Armor) [list] [*]Resistance Increase Factor: 0.35 → 0.32[/*] [/list] [/*][/list] [b]Helmets[/b] [list] [*]Ice Block (Cleric Cowl) [list] [*]Cooldown: 60s → 40s[/*] [/list] [/*] [*]Inner Corruption (Cultist Cowl) [list] [*]Cooldown: 50s → 30s[/*] [/list] [/*] [*]Meditation (Assassin Hood) [list] [*]Channel Duration: 2s → 3s[/*] [*]Max Cooldown Reduction: 10s → 15s[/*] [/list] [/*] [*]Growing Rage (Royal Hood) [list] [*]Damage Increase per stack: 10% → 8%[/*] [/list] [/*] [*]Stoneskin (now available on all Plate Helmets) [list] [*]Removed the damage and healing penalty. It is now a straight resistance increase[/*] [*]Resistance Increase: 60% → 50%[/*] [/list] [/*] [*]Emergency Heal (Now only available on Guardian Helmets) [list] [*]Reworked the ability:[/*] [*]Instantly heals 10% of your max health and removes any damage over time effects.[/*] [*]Cooldown: 60s → 40s[/*] [*]Instant Heal: 5% → 10%[/*] [/list] [/*] [*]Electric Discharge (Judicator Helmet) [list] [*]Cooldown: 60s → 45s[/*] [*]You can now keep moving during the activation of this skill[/*] [/list] [/*][/list] [b]Shoes[/b] [list] [*]Vengeful Sprint (Hellion Boots) [list] [*]Damage Increase per stack: 5% → 4%[/*] [/list] [/*] [*]Defensive Sprint [list] [*]Removed from Graveguard Boots[/*] [*]Added new ability Battle Frenzy instead: [list] [*]Increases your movement speed by 80% and makes you immune to any movement-impairing effects for 5s. Does not make you immune to forced movement effects like knockbacks.[/*] [/list] [/*] [/list] [/*][/list] [b]Passives[/b] [list] [*]Efficiency (Cloth Armors) [list] [*]Energy Cost Reduction: 8% → 12%[/*] [/list] [/*] [*]Efficiency (Cloth Helmets & Shoes) [list] [*]Energy Cost Reduction: 3.5% → 6%[/*] [/list] [/*][/list] [b]Offhands[/b] [list] [*]Normal Shields: [list] [*]Crowd Control Resistance Factor: 0.36 → 0.60[/*] [/list] [/*] [*]Mistcaller: [list] [*]Cooldown Reduction: 15% → 14% (on 1700 IP)[/*] [/list] [/*] [*]Leering Cane: [list] [*]Cooldown Reduction: 0% → 6% (on 1700 IP)[/*] [/list] [/*] [*]Eye of Secrets: [list] [*]Max Energy Factor: 0.4 → 0.5[/*] [/list] [/*] [*]Muisak: [list] [*]Now increases Damage and Healing significantly, but also increases energy costs.[/*] [*]Bonus Damage: 20% (on 1700 IP)[/*] [*]Bonus Healing: 20% (on 1700 IP)[/*] [*]Energy Cost Increase: 25% (on 1700 IP)[/*] [/list] [/*] [*]Taproot [list] [*]Max Health Factor: 0.5 → 0.42[/*] [/list] [/*][/list] [b]Capes[/b] [list] [*]Heretic Cape [list] [*]Root Duration: 4s → 6s[/*] [/list] [/*] [*]Keeper Cape [list] [*]Health Threshold for activation: 60% → 70%[/*] [*]Cooldown: 100s → 80s (on 1300 IP)[/*] [/list] [/*] [*]Lymhurst Cape [list] [*]Cooldown: 120s → 130s (on 1300 IP)[/*] [/list] [/*] [*]Martlock Cape [list] [*]Cooldown: 140s → 160s (on 1300 IP)[/*] [*]Bonus Defense: 66.66% → 50%[/*] [/list] [/*] [*]Thetford Cape [list] [*]Damage (80.44 → 92.00)[/*] [/list] [/*] [*]Undead Cape [list] [*]Health Threshold for activation: 20% → 25%[/*] [/list] [/*][/list] [b]Mounts[/b] [list] [*]Ox: [list] [*]Base Speed: 35% → 40%[/*] [/list] [/*] [*]Pest Lizard: [list] [*]Base Speed: 120% → 110%[/*] [/list] [/*] [*]Morgana Nightmare / Spectral Bonehorse: [list] [*]Gallop Bonus: 125% → 123%[/*] [/list] [/*] [*]Direwolf Mounts (includes special mounts with the same stats) [list] [*]Gallop Bonus: 140% → 130%[/*] [/list] [/*] [*]Spectral Bat / Husky: [list] [*]Gallop Bonus: 140% → 132%[/*] [/list] [/*] [*]Moabird Mounts: [list] [*]Gallop Bonus: 135% → 127%[/*] [/list] [/*] [*]Cougar Mounts: [list] [*]Gallop Bonus: 130% → 125%[/*] [/list] [/*] [*]Rageclaw: [list] [*]Gallop Bonus: 145% → 132%[/*] [/list] [/*] [*]Husky Sled: [list] [*]Gallop Bonus: 125% → 123%[/*] [/list] [/*][/list] [h1]Fixes[/h1][list] [*][b]Spell and buff fixes:[/b] [list] [*]The Hellgate buff can no longer be purged[/*] [*]Fixed an issue where Empowering Beam buff stacks would drop briefly - they should now be more stable for the duration of the spell[/*] [*]Battle Frenzy is no longer resistant to silencing[/*] [*]Fixed an issue where Tackle and Reckless Charge could be resisted by the target after the initial hit[/*] [*]Fixed an issue where the displacement effect of Reckless Charge was incorrectly resisted[/*] [*]Mortal Agony now reveals stealthed characters as intended[/*] [*]Field of Death now reveals invisible characters under Mark of Sacrifice as intended[/*] [*]Battle Frenzy no longer offers immunity to Wind Wall[/*] [*]Royal Banner now increases normal attack speed and reduces cooldowns as intended[/*] [/list] [/*] [*]Improved tooltips for various abilities, clarifying spell behavior and/or adding missing information[/*] [*]Corrected jump and roll animations for male characters - offhand weapons now stay attached to hand[/*] [*]Fixed an issue where the tooltip for Silver costs in the crafting UI was not displayed correctly[/*] [*]Regional production bonus UI now displays only valid items[/*] [*]Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes[/*][/list]