[img]//assets.albiononline.com/uploads/media/default/media/9a118fb11509f9409491df69452668baaa884588.jpeg[/img] The [b]Lands Awakened[/b] update goes live on November 24, bringing revamped open-world visuals and gameplay, the new War Gloves weapon line, Elite Levels for weapon mastery, numerous quality-of-life improvements, and more. Alongside these changes, the update also ushers in a new era of [b]guild warfare[/b], with a completely new Guild Season structure that offers countless ways for resourceful players of all types to make seasonal progress and earn rewards, even those not affiliated with a guild. Traditional guild activities such as territory control and ZvZs will still provide a path to success, but individual players – and their guilds in turn – will also benefit from playing other smaller-scale activities. [list] [*]For the complete Season 14 Schedule, click [url=https://forum.albiononline.com/index.php/Thread/157080][b]here[/b][/url].[/*] [*]For a detailed breakdown of the changes listed in this article, and the reasoning behind them, see [url=https://forum.albiononline.com/index.php/Thread/157165][b]this forum post[/b][/url].[/*][/list][h3]Introducing the Conqueror's Challenge[/h3] To make Guild Seasons more about player activity and less about territory control and passive income, this season introduces the [b]Conquerors' Challenge[/b]. This dynamic, season-long system for tracking progress opens Albion's higher-level activities to guild members and non-guild-affiliated players alike, and introduces two new reward systems, [b]Might [/b]and [b]Favor[/b] (details below). The Conqueror's Challenge offers players the freedom to earn Season Rewards in countless different ways, with a wide range of activities contributing to progress. Ultimately, any player willing to put in the work during a season will have a chance to unlock some of the most valuable and powerful rewards in the game. [img]//assets.albiononline.com/uploads/media/default/media/d25b9963083e64ab69ab3843b78aa11bf4fd2f37.jpeg[/img] [h3]Might, Favor, and Might Levels[/h3] As part of the revamped Guild Seasons, this season brings two new concepts to the game: [b]Might[/b] and [b]Favor[/b], which measure the success of individuals and guilds during the season and unlock fantastic rewards. [list] [*][b]Might[/b] is earned by participating in [b]activities which carry the risk of PvP[/b], and allows players to progress towards personal season goals and unlock valuable rewards like battle mounts and unique avatars.[/*] [*][b]Favor[/b] is a [b]new currency[/b] which is also earned in most cases where Might is earned, and can be used to purchase Siphoned Energy and additional reward chests.[/*][/list]Alongside personal Might, guild-affiliated players’ activities will contribute towards their [b]Guild Might Level[/b], which rewards guilds with Season Points, and their members with further Might and Might Boosts. Additionally, a new [b]Season Overview UI[/b] will show a guild’s current rank, how its Season Points were earned, and which members contributed the most Might. [img]//assets.albiononline.com/uploads/media/default/media/56e038db5c878e8407dc56386a7290c4f8c3ed2c.jpeg[/img] [h3]Headquarters Hideouts, Power Cores and Energy Crystals[/h3] To further encourage exciting power struggles in the Outlands and keep things competitive for smaller guilds, [b]Headquarters Hideouts[/b] have been introduced. Earning enough Season Points in the preceding season allows a guild to designate one of its Outlands Hideouts as an HQ, making it invulnerable. This status must be maintained, however, through capturing new [b]Power Cores[/b] as they appear across the landscape. Alongside [b]Energy Crystals[/b], which can be used to boost Territories, this will bring a whole new dynamic and competitive edge to Guild Seasons. For more information on these new features, see this [url=https://albiononline.com/news/devtalk-guild-season-changes][b]Dev Talk[/b][/url]. [img]//assets.albiononline.com/uploads/media/default/media/79d9996b72126f15186ee89902023cb5812fabbf.jpeg[/img] [h3]Additional Season 14 Changes[/h3][list] [*]Killing Siphoning Mages, Crystal Spiders, etc. no longer directly gives Season Points, as these are now earned through the corresponding Might Levels[/*] [*]Territory levels rebalanced[/*] [*]Castles, Castle Outposts, and Guild Challenge no longer grant Siphoned Energy[/*] [*]Crystal League rewards rebalanced, Season Rewards now based on Conqueror's Challenge[/*][/list]