[img]//assets.albiononline.com/uploads/media/default/media/2039f874f00124a9f9ff478a07dea52ae17eeb3b.jpeg[/img] [b]Lands Awakened Patch 4[/b] is now live! This patch brings some important quality-of-life improvements, extensive combat balance changes, adjustments to Static Dungeon mobs, and much more. Read on for details… [h3]Quality-of-Life Improvements[/h3] This patch sees some very welcome quality-of-life improvements introduced, for example: [list] [*][b]Party markers[/b] now persist when changing zones[/*] [*]An overhead message displays when the [b]effects of food[/b] expire[/*] [*][b]Silver piles[/b] now behave like loot bags with their visual effects, no longer showing the "rising particle" effect until lootable[/*] [*]Certain visuals in [b]Royal Cities [/b]have been reworked and improved, in line with the reworked biomes that came with the Lands Awakened update[/*] [*][b]And much more…[/b][/*][/list][img]//assets.albiononline.com/uploads/media/default/media/a1beb4113d9b9ca55690c3cb45dadfe3b123b690.jpeg[/img][h3]Static Dungeon Mob Rebalancing[/h3] In order to better balance the performance of certain Static Dungeon mobs, and allow more counterplay opportunities, some adjustments have been made to their abilities. For example: [list] [*][b]Gifted Sorceress (Morgana)[/b]: Enfeeble Blades damage reduced by 33%[/*] [*][b]Earthdaughter (Keeper)[/b]: Frenzy spell adjusted to put more pressure on tanks[/*] [*]Various alterations to [b]cast times, cooldowns and areas of effect[/b] for Morgana, Keeper and Undead Factions[/*][/list] In addition, across all factions a number of Static Dungeon mobs have had their[b] avatars updated[/b] to better reflect their characteristics visually. [img]//assets.albiononline.com/uploads/media/default/media/1282f912f22332ac9db77cab28e5cc306ecd0c11.jpeg[/img] [h3]Combat Balance Changes[/h3] This patch sees the largest combat balance update since Lands Awakened launched. Firstly, certain [b]combat systems[/b] – Resilience, AoE Escalation, Crowd Control, and Diminishing Returns – have been adjusted, broadly in favour of smaller groups in combat. In light of these adjustments, changes have also been made to some weapons and armors - such as [b]Cursed Staff[/b] and [b]Cleric Robe[/b] - in order to keep their gameplay fair and competitive. Numerous further changes have also been made, including: [list] [*]Various [b]War Glove E-abilities[/b] improved[/*] [*][b]Rain of Arrows[/b] channel duration decreased and damage increased[/*] [*][b]Capes [/b]with effects triggered by auto-attacks no longer activate while Hostile Dismount status is active[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/1bf4f5eeb38d5d9136326ba8d4dc94f4b2e740e1.png[/img] [h3]Other Changes and Improvements[/h3][list] [*]New [b]Loadouts[/b] and [b]Wardrobe[/b] buttons added to the Player Inventory Screen[/*] [*][b]"Appearance" menu[/b] now opens to Wardrobe by default[/*] [*]Players can now use [b]"escape dungeon"[/b] (Hotkey: A) while in active combat (though getting hit will interrupt it)[/*] [*]Energy Surge Season [b]statue furniture items[/b] are now placeable[/*] [*]…and much more[/*][/list] As always, you can read the complete list of changes in the [url=https://albiononline.com/changelog/LANDS%20AWAKENED%20PATCH%204][b]official patchnotes[/b][/url].