[url=https://albiononline.com/update/crystal-raiders][b]Crystal Raiders[/b][/url] launches January 8, bringing new life to guild warfare in Albion. In our second Feature Focus, we take a look at the new Crystal Weapons, the changes coming to the Conqueror’s Challenge, and more. [img]//assets.albiononline.com/uploads/media/default/media/cd6d51f9da5d7ac6ac93d173203f08973143add6.jpeg[/img] [h3]Crystal Weapons[/h3] Crystal Raiders introduces three brand-new [b]Crystal Weapons, [/b]the first in an entirely new weapon tree. [b]What are Crystal Weapons?[/b] [list] [*]Crystal Weapons are powerful new weapons created from Artifacts[/*] [*]Their design takes a "form follows function" approach with clear shapes and prominent crystal elements[/*] [*]The Artifacts used to create them are awarded at the end of each Guild Season in Conqueror’s Challenge Chests, meaning the first three weapons will be craftable at the end of Season 22 West / 4 East[/*] [*]Higher-level chests award higher-tier Artifacts[/*] [*]Each Guild Season will introduce three new Crystal Weapons, with older Artifacts still given out but in decreased quantities[/*] [*]Unlike other weapons, the usage and crafting of Crystal Weapons benefits all other weapons in the same Destiny Board tree (Warrior, Hunter, Mage)[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/565654b3cdfe1d06d639bc2888e45f8a82666261.png[/img] [b]What are the first three weapons?[/b] Crystal Raiders introduces the first three Crystal Weapons, each with its own unique spell: [list] [*][b]Infinity Blade (Sword):[/b] the "Limitbreaker" ability allows you to charge up your sword and run into enemy forces, then inflict a devastating double strike[/*] [*][b]Rift Glaive (Spear):[/b] the "Razor’s Edge" ability fires a massive projection of the spear’s blade, which pierces through crowds and deals massive damage[/*] [*][b]Astral Staff (Arcane Staff):[/b] the "Starfall" ability rains a shower of deadly stars down on enemies[/*][/list]These are just the beginning: as seasons are now synced with updates, each will introduce three additional weapons in this ever-expanding and diversifying weapons tree. [img]//assets.albiononline.com/uploads/media/default/media/3db493578e1fb6cc45e619029230b22d1ca2fe52.jpeg[/img] [h3]Conqueror’s Challenge Changes[/h3] With the Crystal Raiders update, the Conqueror’s Challenge has been updated to directly reward players for both their individual progress and their guild’s progress. The former guaranteed Battle Mount rewards have been replaced with new Conqueror’s Chests, which in addition to potentially still containing Battle Mounts also contain Crystal Weapon Artifacts and other valuable rewards. The value of these chests increases in two separate ways: [list] [*]Individual progress in the Conqueror’s Challenge gives access to increasingly more valuable chests[/*] [*]Guild progress (Season Ranking) upgrades the chests earned, expanding and increasing their loot pools [list] [*]To unlock Guild-based upgrades, players must qualify for season rewards (be part of the guild for at least 51% of the season)[/*] [/list] [/*] [*]Players are in this way incentivized to boost both their own and their guild’s progress[/*] [*]10% of the rewards from weekly reward chests have been moved into the new Conqueror’s Chests[/*][/list][img]//assets.albiononline.com/uploads/media/default/media/3f8dc5923ab1b70f3f075eb990ce0e80011cfc35.jpeg[/img] [h3]Daily Might Bonus and Might Changes[/h3] [b]Daily Might Bonus:[/b] [list] [*]For each day in which an owned territory generates Siphoned Energy, all Guild Members get a Daily Might Bonus[/*] [*]This Might can be claimed via the Conqueror’s Challenge UI[/*] [*]The Might received depends on the amount of energy generated[/*][/list] [b]Might and Might Level Changes:[/b] [list] [*]Tracking now grants Might and Favor[/*] [*]Tracking Might advances the Guild’s Gathering Might Challenge[/*] [*]Smaller guilds will now have an easier time generating Season Points from instanced PvP content, with the Might needed per level decreased and the Season Points given per level increased for the following: [list] [*]Corrupted Dungeons[/*] [*]Hellgates (all sizes)[/*] [/list] [/*] [*]Correspondingly, large objectives now require more Might per level, providing an increased challenge to larger guilds. For the following, Might needed per level is increased, but Season Points per level remain unchanged: [list] [*]Castles[/*] [*]Territory Power Crystals[/*] [*]Hideout Power Cores[/*] [/list] [/*][/list][h3][img]//assets.albiononline.com/uploads/media/default/media/bb26c8b9157957939b014f54677db6e6e428d46b.png[/img][/h3][h3]Crystal Raiders launches January 8[/h3] The next update is just around the corner, and with updates and Guild Seasons now synced, Season 22/4 begins soon after on January 13. We can’t wait to see how these new features play out once Crystal Raiders goes live! Read more here: [list] [*][url=https://albiononline.com/update/crystal-raiders]Crystal Raiders Update Page[/url][/*] [*][url=https://forum.albiononline.com/index.php/Thread/190011]Guild Season Schedule and Changes[/url][/*][/list]