In this Dev Talk, [b]Game Director Robin Henkys[/b] introduces [b]Horizons[/b], Albion’s next major update. This update brings new features to the Outlands, introduces more challenging PvE, and brings long-awaited quality-of-life improvements. Today, we focus on the key changes coming to the[b] open world[/b]. [previewyoutube=iCEZk_q54A0?rel=0;full][/previewyoutube] [h3]Outlands Changes[/h3] [b]Horizons[/b] makes the [b]Outlands[/b] more accessible and rewarding for solo and small group players, while keeping them worthy of guild conquest. [b]S.A.F.E. Portal:[/b] [list] [*]New [b]solo teleport system[/b] located in Portal Towns, offering instant access to random Outlands regions within a certain range[/*] [*]The portal charges a [b]Silver fee[/b] based on weight[/*] [*]The player can return through the portal for a limited time [list] [*]Certain actions, like collecting items from containers or performing trades, will cause the return portal to close[/*] [/list] [/*] [*]With their introduction, the inner-Outlands will become[b] more active and accessible[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/7cab8d322c4cabc2eda63a9a30359ccd622c10d6.jpeg[/img][/b] [b]Crystal Creatures:[/b][list] [*]New creatures: [b]Crystal Beetle[/b] and [b]Crystal Cobra[/b][/*] [*][b]Higher spawn rates[/b] for all Crystal Creatures[/*] [*]Now [b]marked only in proximity[/b] to players[/*] [*]Their rewards have been adjusted, but increased availability makes them a [b]reliable income option for groups[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/1d330680ad77c1715449bafbc22391c2b55e1f5e.jpeg[/img][/b] [b]Other Outlands Changes:[/b][list] [*][b]Region Quality Scaling [/b]will [b]increase[/b] the rewards and difficulty of Outlands regions as you get closer to the center[/*] [*]A new[b] Player Count Indicator[/b] shows [b]a range of active players [/b]in a particular region to help players assess PvP risk and [b]find fights[/b] of their desired scale[/*][/list] [h3]PvE Changes and New Challenges[/h3] [b]Dynamic Solo & Veteran Mob Camps:[/b][list] [*][b]Camps shift location[/b] periodically and are only available for a limited time[/*] [*]Players must earn Fame by killing mobs protecting the camp to unlock a personal [b]chest[/b][/*] [*]They can only be cleared once, [b]encouraging open world exploration[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/a8804422c2fdecc24532f0f61a83c91f5f9c94d4.jpeg[/img][/b] [b]Mob Power Rebalancing:[/b][list] [*]Mob [b]power has been adjusted,[/b] with damage and health increases from T5 (+9%) to T8 (+42%) [list] [*]These adjustments [b]don’t apply[/b] to: [list] [*]Elite enemies[/*] [*]Avalonians[/*] [*]Corrupted Dungeons[/*] [*]Hellgates[/*] [/list] [/*] [/list] [/*] [*] Rewards have also been[b] increased proportionally[/b] for these mobs and chests[/*][/list][b]Veteran Dungeon Rework:[/b][list] [*]Veteran Dungeons rewards have been rebalanced to suit their [b]intended group size[/b][/*] [*]Completing these dungeons in a group [b]grants bonus[/b] [b]rewards[/b][/*] [*]Dungeon [b]entrances will close[/b] shortly after entry, allowing players to focus on PvE[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/a0058ab624d8368b8e6690f615385c01c2e64328.jpeg[/img] [h3]Other Changes[/h3] [b]Royal Continent Changes:[/b][list] [*]Some T5 [b]Yellow Zones[/b] have been upgraded to [b]T6[/b], and some T4 [b]Blue Zones[/b] to [b]T5[/b][/*] [*]T5 and T6 resource output from these regions will remain negligible in comparison to more dangerous zones[/*] [*]This expands the content available in safe zones, without diminishing the appeal of full-loot PvP zones[/*][/list][b]Resource Hotspots:[/b][list] [*][b]Resource Hotspots [/b]offer large amounts of resources for a limited time in random locations[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/18ccbc9724a4ab5d469a7d7cf1f44e1712d70de6.jpeg[/img] Stay tuned for more Dev Talks soon, where we'll dive into the new [b]Journal categories[/b] and groundbreaking [b]QoL features[/b] coming with the [b]Horizons[/b] update!