We're back with another [b]Dev Talk[/b]! While everyone is busy filling out their Journals, [b]Game Director Robin Henkys[/b] sat down to unpack the key takeaways from Paths to Glory, and give you a sneak peek at what the team is cooking up next. With work on the next update well underway, there's a lot to be excited about!   [previewyoutube=2YLVcswGcYI;full][/previewyoutube] [h3]After [i]Paths to Glory[/i][/h3][list] [*]Rebalancing the [b]Roads of Avalon[/b] has led to a marked increase in both PvP and PvE activity there[/*] [*]The next update will aim to achieve a [b]similar effect for the open world[/b][/*] [*]The goals are: [list] [*]Increased attractiveness to [b]solo players[/b][/*] [*]More rewarding [b]mid-sized group content[/b][/*] [*]Increased [b]activity in the inner-Outlands[/b][/*] [*]More [b]challenging and rewarding PvE[/b][/*] [/list][/*][/list][h3][img]//assets.albiononline.com/uploads/media/default/media/cde6bb5fbe0f054da69ab9f8f03c25a9e5450cb9.jpeg[/img] [/h3] [h3]Open World Developments[/h3][list] [*][b]New PvE objectives[/b] for solo players[/*] [*][b]New mechanics[/b] to help solo players journey deeper into the Outlands [list] [*]This will [b]reduce the risk of ganking[/b] near Portal Cities[/*] [/list][/*] [*]PvE rewards and difficulty in the inner-Outlands which [b]scale by region quality[/b] [list] [*]This should draw competition away from Portal Cities and into the [b]inner-Outlands[/b][/*] [/list][/*] [*]Increased rewards for group [b]Randomized Dungeons[/b][/*] [*][b]Rebalanced mobs[/b] in the open world and Randomized Dungeons [list] [*]Higher-tier mobs will become more challenging and [b]more rewarding[/b][/*] [*]This should bring [b]high-end PvE[/b] back to the open world[/*] [/list][/*] [*]Some [b]Tier 5 and Tier 6 content[/b] introduced to blue and yellow zones, respectively [list] [*]This will expand the content available to new players before entering full-loot PvP zones[/*] [/list][/*][/list][h3][img]//assets.albiononline.com/uploads/media/default/media/0ff365467a1f03cccb504661fceed8eec0b56fc0.jpeg[/img] [/h3] [h3]Further Improvements[/h3] At the same time, we’re working on many other features and improvements: [list] [*]Two new categories in the [b]Albion Journal[/b][/*] [*]A more [b]customizable HUD[/b][/*] [*]Savable [b]settings presets[/b] for quick hotkey adjustments[/*] [*][b]Inventory management[/b] improvements[/*] [*]The next batch of [b]Crystal Weapons[/b][/*] [*]Enhanced[b] rendering performance[/b][/*] [*]Strengthened [b]cheat protection[/b][/*][/list][img]//assets.albiononline.com/uploads/media/default/media/f84e1e63d914dd2f2647c26db7f16fcc3b9c7d99.jpeg[/img] These developments are all part of our mission to make Albion Online the ultimate sandbox MMORPG, so stay tuned to hear more as we approach the next update. Meanwhile, if you have any questions or comments for us, check out the [b]full video[/b] and [b]leave them in the comments there[/b], and we’ll address the most popular comments in a future video!