With[b] [url=https://albiononline.com/update/wild-blood]Wild Blood[/url][/b] having expanded Albion’s gameplay significantly, it’s already time to look forward to what the future will bring for the game. In this new Dev Talk, [b]Game Director Robin Henkys [/b]shares some of our thoughts and impressions about the update, and what that means for Albion going forward. [previewyoutube=PMjlJSQljWM?rel=0;full][/previewyoutube] [h3]The Wild Blood Update[/h3] Wild Blood took longer than most updates to produce, for a number of reasons: [list] [*]The launch of [b]Albion East[/b], and the various challenges this presented[/*] [*]Multiple [b]groundbreaking features[/b] [list] [*][b]Shapeshifter Weapons[/b] work differently to any previous weapon line[/*] [*][b]Awakened Weapons[/b] added new stats to the combat system[/*] [*][b]Tracking[/b] brought new quest and spawning systems to the open world[/*] [/list] [/*] [*]Working on [b]many features in parallel [/b]means they slow each other down somewhat[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/237152502d2a714f4b9358697588cbae08a650da.jpeg[/img] [h3]New Update Cycle[/h3] With this in mind, we’re looking at ways to get updates out more quickly and reliably: [list] [*]Updates will be tied to the Guild Season schedule, coming roughly [b]every three months[/b][/*] [*]Updates will be smaller, and targeted at a [b]specific area of the game[/b][/*] [*]Other changes being worked on can be released [b]as and when they are ready[/b][/*][/list] Updates will therefore vary in size depending on how many features are completed in each cycle, and the next update will never be far off. This way we can focus on the key features of each, ensuring they are delivered to the highest possible standard. [img]//assets.albiononline.com/uploads/media/default/media/4788cb5355c987e0f913cc2db05819fec2ce6584.jpeg[/img] [h3]The Next Update[/h3] Our first update on the new schedule will release in January: [list] [*]It will focus on [b]Guild Seasons[/b][/*] [*]It will feature a [b]new line of rewards[/b], which expands every season [list] [*]These can be earned by helping your guild climb the season rankings[/*] [/list] [/*] [*]The way [b]territories [/b]produce Season Points will be reworked[/*] [*]A new territory [b]raiding mechanic [/b]will drive conflict between guilds[/*] [*]Individual players will be rewarded with a [b]daily Might bonus [/b]for successful territory control and raiding[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/b81566b502b08ce449a6d6d076b6fe017ed1249b.jpeg[/img] Additionally, there will be various tweaks and rebalancing, including revisiting [b]Hideouts and Headquarter Hideouts[/b], to increase competition for Power Cores. We’ll have more information for you as we approach January’s release date, so stay tuned for more!