The new [b]Albion East[/b] server opened to players worldwide March 20, offering a Singapore-based server with an untouched version of Albion. The launch attracted throngs of new and old players to the server, and we're thrilled to see this new version of Albion take shape day-by-day.  With the launch a success, Game Director [b]Robin Henkys[/b] discusses what's next for the world of Albion in our newest Dev Talk (subtitles are available for all supported languages): [previewyoutube=QIOAQ5EVch8;full][/previewyoutube] [h3]What's Next in the Short Term?[/h3][list] [*][b]Rites of Spring[/b] event: Similar to 2022, but with a new, bad-tempered counterpart to the Spring Cottontail[/*] [*][b]Beyond the Veil Content Patch[/b]: New features for the Mists, adjustments to the Roads of Avalon, usability improvements[/*] [*]"[b]Dungeons in the Mists[/b]": Central feature; will be discussed in a forthcoming Dev Talk[/*] [*]After that: Next [b]major content update[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/64c8ac7169e58b25b69a84378209f1c6ef6a9df7.jpeg[/img][/b] [h3]Albion's Development Strategy[/h3] Albion has become quite large and complex, requiring a development strategy that allows us to maintain, improve and revolutionize the game at the same time. [u][b]Better Basics[/b][/u] Consistent improvement of [b]core aspects[/b] of the game, especially where most impactful: [list] [*][b]Improved Marketplace experience[/b]: Repair All, Sell All, improved filtering and easier large-scale purchases[/*] [*][b]More stable loot experience[/b] by optimizing [b]Black Market[/b][/*] [*][b]Improving Stone market,[/b] reworking [b]crafting capacity[/b] and [b]crafting on player islands[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/b8a6fbecac6643137aaadefbbe7e34e4954aaed0.jpeg[/img][/b] [u][b]Continuous Content[/b][/u] Expanding on features [b]already in the game[/b]: [list] [*][b]New gear choices[/b] for the "You are what you wear" system[/*] [*][b]Rites of Spring + Content Patch[/b] (both with new items)[/*] [*][b]New Weapon Line[/b] for the Hunter tree[/*][/list] [img]//assets.albiononline.com/uploads/media/default/media/38585d9e1599e23c6e92f535c398a4e7b4502e06.jpeg[/img] [u][b]Fantastic Features[/b][/u] [b]New features[/b] that expand the scope of Albion Online (these are always in flux, but a few are in progress): [list] [*][b]Legendary Weapons[/b]: Weapons can attain "Legendary" status through use, and be given a [b]unique name[/b]; these have a chance of being added to the [b]loot pool [/b]on death, thus leaving a lasting mark on Albion[/*] [*]Improved spell behavior around [b]walls and height differences[/b]: Precursor to proper [b]castle and siege fights[/b] that may include [b]player-made fortifications[/b][/*][/list] [b][img]//assets.albiononline.com/uploads/media/default/media/731312e687c9e63de8c607de57527b3fa7cd5afc.jpeg[/img][/b] That's it for today - stay tuned for more Dev Talks covering these themes and Albion’s next major update!