[h2]Paths to Glory Patch 4 - Version 26.040.1 - September 18, 2024[/h2] [quote][i]This patch focuses on combat balance adjustments and fixes.[/i][/quote][quote][i]Please note: a new Albion Online launcher is available to download, and the older version will no longer function as of October 26, 2024. Please ensure your launcher is updated by this date. You can download a new launcher from [/i][url=https://albiononline.com/download][i]https://albiononline.com/download[/i][/url] [/quote] [h3]Albion Journal[/h3] The following Journal mission has had its conditions changed:[list] [*]Keep a city plot you own in an auction cycle → Bid 5 million Silver on a city plot you currently own[/*][/list] [h3]Combat Balance Changes[/h3] [b]Axes[/b][list] [*]Raging Blades (all Axes) [list] [*]Damage per tick: 28 → 26[/*] [/list] [/*][/list] [b]Bows[/b][list] [*]Deadly Shot (all Bows) [list] [*]Cooldown: 3s → 2s[/*] [*]Energy cost: 4 → 3[/*] [*]Debuff duration: 6s → 5s[/*] [*]Standtime: 0.4s → 0.3s[/*] [/list] [/*][/list] [b]Crossbows[/b][list] [*]Deathward Climax (Boltcasters) [list] [*]First tick damage: 9.2 → 30.1[/*] [*]Damage increase per hit: 9.2 → 5.4 (total damage unchanged)[/*] [/list] [/*][/list] [b]Fire Staffs[/b][list] [*]Fire Bolt (all Fire Staffs) [list] [*]Damage per tick: 5 → 4[/*] [/list] [/*] [*]Raging Flare (all Fire Staffs) [list] [*]Cooldown: 10s → 20s[/*] [*]Energy cost: 9 → 16[/*] [*]Initial damage: 135 → 187[/*] [*]Damage per tick: 5.97 → 7.2[/*] [/list] [/*][/list] [b]Holy Staffs[/b][list] [*]Divine Intervention (Hallowfall) [list] [*]Cooldown reduction: 40% → 25%[/*] [/list] [/*] [*]Celestial Sphere (Redemption Staff) [list] [*]Time between bounces: 0.6s → 0.9s[/*] [/list] [/*][/list] [b]Maces[/b][list] [*]Vendetta (Camlann Mace) [list] [*]Cast is now uninterruptible[/*] [/list] [/*][/list] [b]Nature Staffs[/b][list] [*]Elevated Nature (Blight Staff) [list] [*]Healing (alone): 36 → 33[/*] [*]Healing (at least one ally): 42 → 39[/*] [/list] [/*] [*]Spiritual Seed (Druidic Staff) [list] [*]Cooldown after recast: 30s → 25s[/*] [/list] [/*][/list] [b]Shapeshifter Staffs[/b][list] [*]Reality Fissure (all Shapeshifter staffs) [list] [*]First hit damage: 87 → 101[/*] [*]Second hit damage: 137 → 123[/*] [/list] [/*] [*]Wild Onslaught (Primal Staff) [list] [*]Fear duration: 1.2s → 1s[/*] [*]Cast time: 0.3s → 0.6s[/*] [/list] [/*][/list] [b]Spears[/b][list] [*]Spectral Trident (Trinity Spear) [list] [*]Jump speed increased by 25%[/*] [*]Standtime after landing: 0.5s → 0.35s[/*] [/list] [/*][/list] [b]Swords[/b][list] [*]Soulless Stream (Galatine Pair) [list] [*]Enemy health reduction: 6% → 10%[/*] [*]0 stack damage: 88.2 → 90[/*] [*]1 stack damage: 140.7 → 145[/*] [*]2 stack damage: 211.05 → 215[/*] [*]3 stack damage: 299.25 → 305[/*] [/list] [/*][/list] [b]Helmets[/b][list] [*]Growing Rage (Royal Hood) [list] [*]Cooldown: 30s → 25s[/*] [*]Buff no longer expires if no damage is dealt after reaching max stacks[/*] [/list] [/*][/list] [b]Armors[/b][list] [*]Electric Field (Stalker Jacket) [list] [*]Cooldown: 30s → 40s[/*] [/list] [/*] [*]Requite (Armor of Valor) [list] [*]Now increases damage resistances by 40% while channeling[/*] [/list] [/*][/list] [b]Shoes[/b][list] [*]Evasive Jump (Royal Shoes) [list] [*]Range: 12m → 14m[/*] [/list] [/*][/list] [b]Other[/b][list] [*]Immunity bubble after changing regions now also prevents debuffs and damage-over-time effects from being applied[/*] [*]Being forcefully dismounted now cleanses crowd control and transformation effects, and provides a two-second immunity to further crowd control and transformation effects[/*] [*]The following spells are no longer reflectable: [list] [*]Burning Field (all Fire Staffs) [list] [*]Area damage-over-time only[/*] [/list] [/*] [*]Fire Artillery (all Fire Staffs) [list] [*]Area damage-over-time only[/*] [/list] [/*] [*]Frozen Hell (Icicle Staff)[/*] [*]Hellfire Potion[/*] [*]Inner Shadow (Shadowcaller)[/*] [*]Nasty Wounds (Hood of Tenacity)[/*] [*]Raging Storm (Bow of Badon)[/*] [*]Thorn Growth (all Nature Staffs) [list] [*]Area DoT only[/*] [/list] [/*] [*]Wall of Flames (all Fire Staffs)[/*] [/list] [/*][/list] [h3]Fixes[/h3] [b]Spell fixes[/b][list] [*]Added missing AoE escalation to the following spells: [list] [*]Burning Field (all Fire Staffs)[/*] [*]Combustion (Infernal Staff)[/*] [*]Counter (all War Gloves)[/*] [*]Crush Charge (Duskweaver Boots)[/*] [*]Electric Discharge (Judicator Helmet)[/*] [*]Flame Blast (all Fire Staffs)[/*] [*]Inner Shadow (Shadowcaller)[/*] [*]Pyroblast (one-handed Fire Staff)[/*] [*]Snare Charge (all Maces)[/*] [*]Tackle (Great Hammer)[/*] [*]Triple Kick (all War Gloves)[/*] [/list] [/*] [*]Empowering Beam (all Arcane Staffs): Fixed issue where damage buff would not stack if two players targeted the same player simultaneously[/*] [*]Backhand Strike (all War Gloves): Fixed issue where the same target could be hit multiple times[/*] [*]Blind Spot (Shoes of Tenacity): Fixed issue where invisibility would persist while attacking or casting[/*] [*]Fixed issue where the VFX of damage-over-time or healing-over-time spells would prematurely disappear after the affected player shapeshifted into human form[/*][/list] [b]UI fixes[/b][list] [*]Fixed issue where the Embalmed Tiger skin did not display in the Appearance UI[/*] [*][iOS] Fixed issue where tapping a search result in the Travel Planner UI would not autocomplete the destination[/*][/list] [b]Other fixes[/b][list] [*]Fixed issue where some Steam achievements would not register as unlocked when completed on mobile[/*] [*]Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*][/list][quote][i]Note: The tooltip for Sanctify (Exalted Staff) currently displays incorrectly. This issue will be addressed in an upcoming patch.[/i][/quote]