[img]https://i.imgur.com/WmodMWc.jpg[/img] [h1][b]Merlyn Patch 7 – Ver. 1.12.365 / REV 128480 – 25 October 2018[/b][/h1] [h1][b]Territory Changes[/b][/h1][list] [*]Disallowed furniture placement around orbs in Watchtower territories[/*] [*]Increased number of guards in Watchtower territories[/*] [*][b]Siphoning Mages:[/b] [list] [*]Alert radius: 10m → 25m (this means that mages will now call for help from the surrounding guards)[/*] [*]Fame: 597 → 4588[/*] [*]Energy drop on kill reduced by 10%[/*] [*]Season points on kill reduced by 10%[/*] [/list] [/*] [*][b]Guard (Soldier)[/b] [list] [*]Warcry spell reworked: [list] [*]It is now only triggered when at least 6 enemies are on its aggro list[/*] [*]The spell now increases damage and defense of other guards (this stacks up the more players are on the aggro list and the more guards are in combat at once)[/*] [/list] [/*] [*]Fame: 153 → 306[/*] [*]Pursuit radius: 25m → 45m[/*] [/list] [/*] [*][b]Guard (Archer)[/b] [list] [*]Fame: 138 → 276[/*] [*]Pursuit radius: 25m → 45m[/*] [/list] [/*][/list][h1][b]Other Changes[/b][/h1][list] [*]Disallowed furniture placement around portals and Expedition NPCs[/*][/list][h1][b]Fixes[/b][/h1][list] [*]Fixed a visual bug where treasure urns would reappear briefly after being destroyed[/*] [*]Fixed an issue where channeling a spell while mounted would interrupt movement[/*] [*]Mad Shadowmask (Hardcore) and Mad Fuzzy will now execute players as intended[/*] [*]Fort Sterling Cape now triggers correctly while mounted[/*] [*]Numerous additional graphical, animation, texture, environmental, audio, and localization fixes[/*][/list]