Changelog: Lancelot Patch #9
Author: iancurtismayfield,
published 6 years ago,
[img]https://i.imgur.com/WmodMWc.jpg[/img]
[h1]Lancelot Patch #9 - Ver. 1.11.362 / REV 119971 - 20 June 2018[/h1]
[h1]Known Issues / Clarifications:[/h1] https://forum.albiononline.com/index.php/Thread/90553-Lancelot-Patch-9-Known-Issues-and-Clarifications/
[h1]Changes[/h1]
[b]Hellgate Changes[/b]
[list][*]Players can now fight their own guild and alliance members in Hellgates when they appear in an enemy party
[*]Yellow Zone 5v5 Hellgates have been adjusted as follows:
[list][*]Fame Factor: 1.5 → 2.5
[*]Loot Factor: 1.75 → 2.25
[*]Silver Factor: 1.75 → 2.25
[*]Improved the loot table for the Hellgate Boss, so that it now drops better loot on average
[/list][*]Fixed a loot table bug for chests in black and red zone 2v2 Hellgates - their rewards were sometimes much higher than intended, and should now be in line with comparable Hellgates
[*]To prevent solo and duo farming, gatekeepers for 5v5 Hellgates (red and black zones) now use a new spell ("Disembowel") when aggro'd by 3 or fewer people
[/list][b]Daily Season Points Adjustments[/b]
[list][*]The daily season points earned for Outlands territories has been adjusted as follows (the cost of placing mages, as well as the energy they drop, has also been updated accordingly):
[list][*]Mercia: 384 → 336 (-12.5%)
[*]Cumbria: 288 → 288 (no change)
[*]Anglia: 192 → 240 (+25%)
[/list][/list][b]Mount/Dismount Audio[/b]
[list][*]To cut down on unnecessary noise in cities, mount/dismount sounds are now only audible to the player performing them within city limits (as these sounds are an important element of PvP, they will remain audible to all players in the open world)
[/list][b]Faction Warfare Preparation[/b]
[list][*]As a teaser for the upcoming content update, builder NPCs have begun constructing faction headquarters in each of the Royal cities
[/list][b]GvG Updates[/b]
[list][*]Added soft item power cap to red zone GvGs (Item Power = 800 / Scaling Factor = 0.2, meaning everything above IP 800 will be scaled down to 20% of its normal power)
[*]To prevent furniture from being used as a blockade during GvGs, outdoor furniture is now hidden during GvG matches, and new furniture cannot be placed during matches
[/list][h1]Balancing Changes[/h1]
Arcane Staffs
[list][*]Time Corridor (Occult Staff)
[list][*]Now also boosts attack speed of allies inside the area
[*]Removed the Damage Over Time effect
[/list][/list]Axes
[list][*]Rending Bleed Stacks (all axes)
[list][*]Healing Reduction: 10% → 7%
[/list][*]Tear Apart (Halberd)
[list][*]Instant Damage: 144.60 → 137.37
[/list][/list]Bows
[list][*]Deadly Shot (all bows)
[list][*]Removed the Cast Speed Increase
[*]It now reduces enemy resistances (stacks up to 3 times)
[*]Damage: 81.43 → 86.52
[*]Cast Range: 11m → 13m
[/list][*]Multishot (all bows)
[list][*]Range: 11m → 12m
[/list][/list]Cursed Staffs
[list][*]Haunting Screams (Cursed Skull)
[list][*]No longer requires Line of Sight
[/list][/list]Daggers
[list][*]Sunder Armor (all daggers)
[list][*]Armor Reduction vs mobs: 0.04 → 0.06
[/list][/list]Fire Staffs
[list][*]Flame Tornado (Blazing Staff)
[list][*]Damage vs Mobs: 47.23 → 43.45
[/list][/list]Frost Staffs
[list][*]Frost Bomb (all Frost Staffs)
[list][*]Hit Delay: 2s → 1.6s
[/list][*]Frost Nova (all Frost Staffs)
[list][*]Hit Delay: 0.2s → 0s
[*]Now completely freezes enemies (Frozen enemies can't attack or cast)
[*]Freeze Duration: 2.44s → 1.26s
[/list][*]Avalanche (Hoarfrost Staff)
[list][*]Cast Time: 1s → 0.7s
[/list][*]Frozen Hell (Icicle Staff)
[list][*]Cast Time: 1s → 0s
[*]Standtime: 0.2s → 0.4s
[/list][*]Ice Crystal (Permafrost Prism)
[list][*]Damage vs mobs: 184.69 → 253.70
[/list][/list]Holy Staffs
[list][*]Holy Explosion (Great Holy Staff)
[list][*]Heal per Tick: 34.75 → 40.67
[/list][*]Holy Touch (Lifetouch Staff)
[list][*]Cast Range: 3m → 6m
[*]Can now be cast even when silenced / stunned
[/list][*]Salvation (Fallen Staff)
[list][*]Delay after Cast: 3s → 2s
[*]Energy Cost: 24 → 18
[/list][*]Holy Orb (Redemption Staff)
[list][*]The orb now always heals for the same amount, no matter the distance
[*]Min Heal: 66.36 → 144.79
[*]Max Heal: 225.63 → 144.79
[*]Projectile Speed: 14.67m/s → 11.00m/s
[*]Cooldown: 10s → 15s
[/list][/list]Nature Staffs
[list][*]Hit & Run (passive)
[list][*]Spells to trigger the effect: 4 → 6
[/list][*]Poison Thorns (all Nature Staffs)
[list][*]Number of Ticks: 10 → 7
[*]Damage per Tick: 11.94 → 12.83
[/list][*]Spirit Animal (Rampant Staff)
[list][*]Spell has been reworked, and no longer stacks up over time.
[*]Instead, the healing strength depends on the number of allies inside the area of each tick.
[*]It also can’t be purged anymore.
[/list][/list]Quarterstaffs
[list][*]Cartwheel (all Quarterstaffs)
[list][*]Cooldown: 5s → 6s
[/list][*]Forceful Swing (all Quarterstaffs)
[list][*]Auto Attack Damage Reduction vs mobs: 30% → 50%
[*]Radius: 5m → 6m
[/list][*]Mystic Rocks (Staff of Balance)
[list][*]Energy Cost: 0 → 20% of max energy
[*]Slow Strength: 60% → 50%
[/list][*]Hurricane (Iron-clad Staff)
[list][*]Knockback Distance: 1.91m → 5m
[/list][/list]Spears
[list][*]Cripple (all spears)
[list][*]Cooldown: 15s → 20s
[/list][*]Reckless Charge (Spear)
[list][*]Range: 13m → 11m
[*]Enemy airborne duration: 0.6s → 0.5s
[*]Damage: 235.06 → 198.90
[/list][/list]Helmets
[list][*]Energy Regain (all helmets)
[list][*]Channel Duration: 7s → 10s
[*]Energy per tick: 7.10 → 8.10
[/list][*]Force Field (Cloth Cowls)
[list][*]Radius: 5m → 6m
[*]Knockback Distance: 11.67 → 14.22
[/list][*]Energy Shield (Scholar Cowl)
[list][*]Physical Resistance: 0.16 → 0.38
[*]Magic Resistance: 0.16 → 0.10
[/list][*]Perpetual Energy (Royal Cowl)
[list][*]Duration: 10s → 15s
[/list][*]Mortal Agony (Stalker Hood)
[list][*]Armor Reduction: 0.54 → 0.50
[/list][*]Electric Discharge (Judicator Helmet)
[list][*]Cast Time: 0s → 1.2s
[*]Hit Delay: 0.6s → 0s
[/list][/list]Armors
[list][*]Speed Caster (Scholar Robe)
[list][*]Energy Cost Reduction: 40% → 70%
[/list][*]Obsessive Burst (Druid Robe)
[list][*]Damage and Heal Power Increase per Stack: 8% → 7%
[/list][*]Self Ignition (Specter Jacket)
[list][*]Can't be purged anymore
[/list][*]Fury (Soldier Armor)
[list][*]Increased CC Duration per stack: 10% → 6%
[/list][*]Force Shield (Judicator Armor)
[list][*]Healing Received Increase: 50% → 35%
[/list][/list]Shoes
[list][*]Focused Run (Scholar Sandals)
[list][*]Move Speed Increase: 60% → 100%
[/list][*]Defenseless Rush (Royal Sandals)
[list][*]It is now a toggle spell and can't be purged
[*]It no longer reduces resistance by a flat value - instead, while active, the caster's damage taken is increased by 15%
[*]Max Duration: 5s → 7s
[/list][*]Rotten Ground (Cultist Sandals)
[list][*]The area no longer deals damage - it instead reduces enemy resistances
[/list][*]Spectral Run (Specter Shoes)
[list][*]Max Channel Duration: 20s → 16s
[/list][/list]Offhands
[list][*]Offhand scaling reworked: all offhand items now scale in exact relation to item power, i.e. they profit from Destiny Board masteries and item quality bonuses. This is not a straight bonus on top: instead the progression curve has been reworked, so offhand bonus stats should remain at roughly the same values.
[/list]Potions
[list][*]Gigantify Potions
[list][*]Duration: 10s → 8s
[/list][/list]Food
[list][*]Flattened the progression of Combat-Related Stats on food.
[list][*]Food Effect Progression (old percent → new percent):
[list][*]Low-Tier Base: 100% → 100%
[*]Low-Tier Enchanted 1: 150% → 150%
[*]Low-Tier Enchanted 2 / Mid-Tier Base: 200% → 190%
[*]Low-Tier Enchanted 3 / Mid-Tier Enchanted 1: 250% → 230%
[*]Mid-Tier Enchanted 2 / High-Tier Base: 300% → 270%
[*]Mid-Tier Enchanted 3 / High-Tier Enchanted 1: 350% → 300%
[*]High-Tier Enchanted 2: 400% → 330%
[*]High-Tier Enchanted 3: 450% → 350%
[*]Base Stat value from fish-based foods: 75% → 70%
[/list][/list]
[/list]Miscellaneous
[list][*]Cleansing any CC effect now grants a 1-second CC immunity
[/list][h1]Fixes[/h1]
[list][*]Fixed an issue where spells that were simultaneously cast by a player and canceled by another player or mob (via stun, knockback, silence, or other countereffects) were still subject to cooldown time
[*]Fixed a similar issue where the toggle spell button would become stuck if the toggle spell failed due to knockback, silence, or other countereffects
[*]Fixed an issue where the passive skill Weakening could be used without unlocking the corresponding Destiny Board node
[*]Fixed an issue where Desecrate would sometimes fail to inflict DoT on struck enemies
[*]Improved performance of fishing minigame on clients with low FPS
[*]Fixed an issue where ghoul mobs were immune to CC damage while channeling Acid Waste
[*]Fixed an issue for some spells where the graphical spell indicator was bigger than the actual spell effect
[*]Fixed an issue where the combat log sometimes listed the source of an effect as "unknown"
[*]Fixed an issue where DoT effects would keep you in passive combat even when the mob had reset
[*]Improved hit detection for the Claymore charge spell
[*]Cripple now removes the move speed buff for Rotten Ground and Frost Walk
[*]Damage vs. Players and Damage vs. Mobs stats have been removed from Enchanted Facebreaker Shield
[*][Russian version] Numerous fixes and updates to Russian terminology, particularly related to Destiny Board masteries
[*]Numerous additional graphical, animation, texture, audio, UI, and localization fixes
[/list]