[img]//assets.albiononline.com/uploads/media/default/media/3ad3aca6b7325fc257ec6368a446bbc287b147af.jpeg[/img] On October 21, Rise of Avalon Patch 7, AKA the [b]Brimstone & Mist Midseason Update[/b], goes live. This patch brings far-reaching gameplay improvements, including new enemies and traps in [b]Corrupted Dungeons[/b], increased fishing opportunities and new fish in the [b]Roads of Avalon[/b], [b]Disarray and Smart Cluster Queue[/b] improvements, combat balance changes, new recipes, crafting and butchery improvements, and much more. [h3]New Corrupted Foes Emerge[/h3] A wide range of new enemies and traps will be added to [b]Corrupted Dungeons[/b]. Face off against a fearsome new boss, the [b]Demonic Harbinger[/b], a sword-wielding demonic general. Fight new lesser demons, corrupted Heretics, and Hellhounds, and watch out for new spike and lava traps. The behavior of numerous existing mobs, including the [b]Demonic Warlock [/b]and [b]Demon Lord[/b], will also be updated, and attackable [b]Mephit hazards[/b] will have improved effects and readability. [img]//assets.albiononline.com/uploads/media/default/media/ea8c78bccee730db7806ecb0d9bed4b24a665097.jpeg[/img] [h3]Roads of Avalon: Anglers Rejoice![/h3] [b]Fishing[/b] will be fully integrated into the Roads of Avalon, with fishable waters found in [b]every Roads of Avalon zone[/b]. In addition, three new fish species exclusive to the Roads are being introduced: the [b]Whitefog Snapper, Clearhaze Snapper,[/b] and [b]Puremist Snapper[/b]. These fish can be eaten on their own or turned into Chopped Fish as normal, or cooked into recipes via the new line of [b]Roasts[/b] (see "Additional Changes" below). [img]//assets.albiononline.com/uploads/media/default/media/acc39108365cce7f52da3137554553dbfba8d029.jpeg[/img] [h3]Combat Balancing and Zerg Mechanic Changes[/h3] In addition to the changes above, this patch will bring new [b]combat balance changes[/b] that mainly affect [b]group PvP[/b]. Combat Designer Michael Schwahn describes them as follows: "This balance patch mainly focuses on Crystal League and ZvZ fights, and especially on improving various abilities and items which have been underperforming recently. Other changes include adding the Harpoon ability to all spears via the W-slot and giving the Spirithunter a new E-ability." Changes to the [b]Smart Cluster Queue[/b] will give players more control over how they set up their armies for large fights, as sorting in the queue is now done on a [b]per-party level[/b] to keep existing parties together. And [b]Disarray[/b] (AKA the "zerg debuff") has been updated to ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still providing smaller groups with the same protection from large armies. [img]//assets.albiononline.com/uploads/media/default/media/cff1ed74346af6eb8c7032e9e161e8606ddddaae.jpeg[/img] [h3]Additional Changes[/h3][list] [*]A new line of [b]roasts[/b] will be craftable at the cook, using raw chicken, goose, pork, and the three new fish species[/*] [*]Faction Capes and Royal Armors will [b]retain the quality of the Cape and Armor used to create them[/b][/*] [*]Three additional levels of [b]Hardcore Expeditions[/b] will be added[/*] [*][b]Minimap[/b] will be reworked for improved readability in numerous city and island locations[/*] [*]Focus will be usable when [b]butchering[/b] to get more meat[/*] [*]Numerous further optimizations to the [b]mobile version[/b][/*] [*][b]...and much more[/b][/*][/list]