Basic Builds: Light Crossbow
Author: philip.hucknall,
published 1 year ago,
[img]//assets.albiononline.com/uploads/media/default/media/6ae8706b99c8cfb9707e1e6daccc368643eba8f2.jpeg[/img]
This is the second [b]Basic Builds[/b] guide for beginner-to-intermediate players. Each guide presents a suggested build and describes its abilities. You can try these out as-is, or use them as starting points to create your own. (Check out the previous guide [url=https://albiononline.com/news/basic-builds-battleaxe][b]here[/b][/url]).
[h3]Characteristics[/h3]
This build is based around the Light Crossbow, which has strong burst damage that takes down small enemy groups quickly.
Full breakdown:
[h3]Equipment and Skills Used[/h3]
[img]//assets.albiononline.com/uploads/media/default/media/fd9fe3310925a0a958e4b531464de54a8d1f3d8b.jpeg[/img]
[b]Adept’s Light Crossbow[/b]
[list] [*]Explosive Bolt [list] [*]Your Q is an area damage ability with a short cooldown[/*] [/list] [/*] [*]Caltrops [list] [*]Your W throws a trap that decreases enemy speed and increases your own[/*] [/list] [/*] [*]Exploding Shot [list] [*]This E-ability launches a bomb on your target that explodes after a short duration[/*] [/list] [/*][/list][b]Adept’s Scholar Cowl[/b]
[list] [*]Energy Shield [list] [*]Your Cowl has a defensive spell that decreases damage taken, and recovers energy for every hit taken, while active[/*] [/list] [/*][/list][b]Adept’s Cleric Robe[/b]
[list] [*]Everlasting Spirit [list] [*]The robe's active ability offers a shield upon taking damage that makes you invulnerable and increases your damage by 20% for 3 seconds[/*] [/list] [/*][/list][b]Adept’s Soldier Boots[/b]
[list] [*]Wanderlust [list] [*]Your shoes’ active ability is a charge-up movement skill that lets you escape from fights or chase down targets[/*] [/list] [/*][/list][b]Adept’s Shield:[/b] Passively increases defenses and CC-resistance
[b]Adept’s Bag: [/b]Increases carry weight capacity
[b]Adept’s Cape: [/b]Increases Energy and passive Energy Regeneration
[b]Minor Poison Potion: [/b]Inflicts damage-over-time effect on targets and decreases their resistances for its duration
[b]Catfish: [/b]Buff food that greatly increases Health Regeneration outside of combat, getting you back to full health quickly after clearing mobs
[b]Journeyman’s Riding Horse: [/b]Brings you swiftly across the map while adding more carrying capacity
[img]//assets.albiononline.com/uploads/media/default/media/b6041e16cc8e778d08fd945b552addc4f3bde09c.jpeg[/img]
[h3]Build Pros and Cons[/h3]
[b]Pros:[/b]
[list] [*]Great burst damage[/*] [*]Fast clear speed[/*] [*]Good for small PvE groups[/*] [*]Affordable[/*][/list][b]Cons:[/b]
[list] [*]No additional mobility besides boots spell[/*] [*]Not suited to large-scale fights[/*][/list][img]//assets.albiononline.com/uploads/media/default/media/dec5eff53268e5e5301fcb6c7f35383c3ef77b5a.jpeg[/img]
[h3]Playstyle[/h3][list] [*]Your Q-spell is your bread and butter. With its low cooldown and high base damage, it’s great for clearing mobs. In between Qs you can use your W, E or auto attacks.[/*] [*]Your W-ability throws a trap which doesn’t deal much damage but slows enemies, while boosting your movement speed. It’s on a low cooldown, allowing it to be used often. [u](This spell unlocks on Level 15 Crossbows, so you might have to defeat more mobs before you can use it.)[/u][/*] [*]Your E-ability, Exploding Shot, is a good starting ability that attaches a bomb to your target. This does little initial damage but explodes after 2 seconds, dealing more damage in a larger radius. If the target dies before the explosion, it does not deal area damage.[/*] [*]Combining these skills with your passive, Well-Prepared, unlocks even more damage potential. To use it effectively, use your Q as the fourth spell. This immediately removes any cooldown from it and you’ll be able to use Q twice in quick succession. Since your Q has a short cooldown and you have additional abilities, you can cycle through multiple passive rotations quickly.[/*] [*]When you’re low on Energy or need extra Energy, use your Cowl ability. For every hit taken you replenish some Energy while generally decreasing the damage you take.[/*] [*]The Robe's strong defensive skill can be used to avoid damage. As long as you take damage in the 1.5 second window after activation, you receive an invulnerability shield making you immune to damage while increasing your damage output by 20% for 3 seconds.[/*] [*]Your boots make up for your lack of mobility. They have a charge-up ability that offers escape from fights. While this allows you to cover large distances, it has a 1-minute cooldown.[/*][/list]
[img]//assets.albiononline.com/uploads/media/default/media/bcebfe213a89a89e82a70a79d6739002d3ac1088.jpeg[/img]
That's it for this week - stay tuned for more Basic Builds guides coming soon!