Basic Builds: Great Cursed Staff
Author: philip.hucknall,
published 1 year ago,
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Welcome to another of our [b]Basic Builds[/b] guides for beginner-to-intermediate players. Each guide presents a suggested build and describes how its abilities work in tandem. You can try these out as-is, or use them as a starting point to create new builds of your own.
[h3]Characteristics[/h3]
This build features the Great Cursed Staff, a mage weapon that deals damage over an extended period of time.
Here’s the full breakdown!
[h3]Equipment and Skills Used[/h3]
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[b]Adept’s Great Curse Staff[/b]
[list] [*]Cursed Sickle [list] [*]Throws a sickle in a line in front of you which returns to its cast position. It applies a Vile Curse charge to every enemy it passes through, which can stack up to 4 times.[/*] [/list] [/*] [*]Armor Piercer [list] [*]Your W casts a demonic beam in front of you, dealing damage and briefly reducing your enemies’ resistances.[/*] [/list] [/*] [*]Area of Decay [list] [*]Your main ability channels an area which applies a Vile Curse charge every 0.8 seconds. It can be channeled for up to 3.2 seconds.[/*] [/list] [/*][/list][b]Adept’s Mage Cowl[/b]
[list] [*]Firebreath [list] [*]Your Cowl has an offensive spell that briefly ignites enemies in a small cone in front of you[/*] [/list] [/*][/list][b]Adept’s Cleric Robe[/b]
[list] [*]Everlasting Spirit [list] [*]The robe's active ability offers a shield upon taking damage that makes you invulnerable and increases your damage by 20% for 3 seconds[/*] [/list] [/*][/list][b]Adept’s Soldier Boots[/b]
[list] [*]Wanderlust [list] [*]Your shoes’ active ability is a charge-up movement skill that lets you escape from fights or chase down targets[/*] [/list] [/*][/list][b]Adept’s Bag: [/b]Increases carry weight capacity
[b]Adept’s Cape: [/b]Increases Energy and passive Energy Regeneration
[b]Minor Poison Potion: [/b]Inflicts damage-over-time effect on targets and decreases their resistances for its duration
[b]Catfish: [/b]Buff food that greatly increases Health Regeneration outside of combat, getting you back to full health quickly after clearing mobs
[b]Journeyman’s Riding Horse: [/b]Brings you swiftly across the map while adding more carrying capacity
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[h3]Pros and Cons[/h3]
[b]Pros:[/b]
[list] [*]Fast clear speed against groups of enemies[/*] [*]Good for small PvE & PvP groups[/*] [*]Damage-over-time spells allow movement between ability casts[/*] [*]Affordable[/*][/list][b]Cons:[/b]
[list] [*]Vile Curse charges can lock you in combat for an extended period[/*] [*]Not useful in large-scale fights[/*][/list]
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[h3]Playstyle[/h3][list] [*]Your Q-spell throws a Cursed Sickle in the targeted direction which returns back to its cast position. This can place two Vile Curse charges on your enemies with every sickle. Position yourself to hit the most targets possible.[/*] [*]Vile Curse charges can stack up to four times, but it’s better if you replenish them. Casting the “fifth” charge will essentially deal four stacks worth of direct damage to the target while preserving 4 charges.[/*] [*]Your W can be used for additional damage support, as it reduces enemy resistances while also dealing direct damage. [list] [*]It may be swapped to Grudge to combat tougher individual enemies. This empowers your auto-attacks based on how long you haven’t attacked.[/*] [/list] [/*] [*]Your E-ability channels a ground effect that rapidly applies Vile Curse charges, though you are unable to move or use any other spells while channeling it.[/*] [*]The cowl has an additional damage spell that can take down groups of enemies quickly.[/*] [*]The robe has a strong defensive skill. As long as you take damage in the 1.5 second window after activation, you will receive a shield of invulnerability that makes you immune to damage while increasing your damage output by 20% for a total of 3 seconds.[/*] [*]Your boots make up for your lack of mobility. They have a charge-up ability that allows a quick escape. While this lets you cover a lot of distance, it comes with a 1 minute cooldown.[/*] [*]An enemy encounter should look something like this: [list] [*]Throw your Cursed Sickle towards the enemy.[/*] [*]Cast your W to reduce their resistances.[/*] [*]Use your E when you’re in a comfortable position. Don’t hesitate to cancel the spell if you need to dodge an enemy ability.[/*] [*]Recast your Q while kiting and auto-attacking. Focus on replenishing the Vile Curse charges to maximize damage.[/*] [*]Use your robe when you expect to take a burst of damage. This will make you invulnerable for 3 seconds while increasing your damage output.[/*] [/list] [/*] [*]If energy becomes an issue, it’s recommended to use the energetic passive which will continuously replenish your energy whenever you use a basic attack.[/*][/list]
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That's it for this week - stay tuned for more Basic Builds guides coming soon!