[img]https://clan.cloudflare.steamstatic.com/images//35210618/950c395f5c62c558fd75a0b7ee8c6d8a1247e757.png[/img] Here we go! We appreciate your patience as we bundle up and test another package of fixes for [i]Age of Empires II: Definitive Edition[/i]. Today, our focus is on the prevalent crashes and errors disrupting the community while sneaking a few balance changes in for our new civilizations. As is our modus operandi, here are the highlights: [list][*] Updated how the game utilizes [b]CPU[/b] and [b]GPU[/b] resources to avoid taxing systems not running [b]Vsync[/b]. [*] Fixed numerous [b]crashes[/b] reported by the community. [*] Fixed an [b]out-of-sync error[/b] when [b]spectating a match with fog of war disabled[/b]. [*] Fixed an animation hitch when advancing from one Age to the next. [*] The tech tree now displays the correct health values of units and buildings. [*] Buildings can no longer be overlapped when you can't see the enemy's structure. [*] Fixed issues which prevented units and secondary projectiles from dealing their intended damage. [*] Adjustments to the [b]Burgundian Coustillier[/b] and to [b]Sicilian bonuses and unique technologies[/b]. [*] Numerous localization fixes. [*] Ongoing investigation into more community reports! [/list] As always, your feedback plays a huge part in setting the course for the game, so keep it coming! Visit the forums, join the Discord, and get involved in the community! [quote] 💬 [b]DISCUSS:[/b] [url=https://steamcommunity.com/app/813780/discussions/]Age of Empires II: Definitive Edition Forum[/url] 🗣 [b]JOIN:[/b] [url=https://discord.gg/ageofempires]The Age of Empires Official Discord[/url][/quote] Watch for more updates, and be sure to check out the 'Ongoing Issues' section (below) to see what's at the top of our list in the month(s) to come! —The [i]Age of Empires[/i] Team [hr][/hr][code][h1] ◆ HOTFIX 45185 ◆[/h1][/code][hr][/hr] [h1][b]GAME[/b][/h1][hr] [/hr][h3][b]Stability & Performance[/b][/h3] [list] [*] Updated how GPU and CPU resources are consumed when running the game. When [b]Vsync[/b] is disabled, the FPS will be capped at the monitor’s refresh rate rather than drawing upon all available resources. [*] Placing a horizontal or vertical gate on top of a Villager will no longer crash the game. (Placing an angled gate will [i]continue[/i] to not crash the game.) [*] Fixed an out-of-sync error when spectating a game with the fog of war disabled. [*] Fixed an animation hitch when advancing from one Age to the next. [*] Fixed a crash when constructing a Stable while the chat narrator is enabled and the game language is set to French. [*] Fixed a crash when starting any game as the [b]Sicilians[/b] or [b]Burgundians[/b] while using the [b]“Shuffle”[/b] music playlist. [*] Fixed a spectator crash when counting the number of idle villagers. [/list] [h3][b]UI[/b][/h3] [list] [*] Updated the [b]Sicilian civilization[/b] tooltip to clarify that [b]Serjeants[/b] are only able to build and repair Donjons, and [i]cannot[/i] (as was improperly stated) repair buildings, siege units, and ships. [*] Added missing map icons in the [b]Quick Play[/b] menu for the five new maps added to the game via [url=https://steamcommunity.com/games/813780/announcements/detail/3022446487047678558]Update 44725[/url]. [*] The tech tree now displays the correct health values of units and buildings. [*] Corrected the tech tree tooltips of the unique units for several civilizations. [*] Improved the legibility of tech tree text for the two new civilizations: the Burgundians and Sicilians. [*] Fixed the truncation of certain text strings throughout the [i]Lords of the West[/i] campaigns. [*] Fixed the date and timestamp of news events displayed in-game. [*] The notification when you complete an event challenge now scales more appropriately when it contains longer text strings. [/list] [h1][b]GAMEPLAY[/b][/h1][hr] [/hr][list] [*] Villagers will no longer fight back against Feudal Age [b]Scout Cavalry[/b] or Castle Age [b]Eagle Scouts[/b] when not ordered to do so. [*] Villagers will now automatically move to finish nearby buildings placed in the fog of war when finished with their current project. [*] Building foundations can once again be placed over unexplored areas as long as it includes some area that has been explored. Note that you'll still be restricted from placing foundations in fully-unexplored areas of the map. [*] Building foundations can no longer begin construction if overlapping other structures or foundations that aren't within a player's line of sight. [*] Fixed an issue which prevented [b]Turtle Ships[/b] and [b]Mangonels[/b] from dealing their intended damage, and some secondary projectiles from dealing [i]any[/i] damage in certain circumstances. This fix should also ensure that [b]Ballista Elephants[/b] can cut through forests, as intended. [*] Fixed an issue which would prevent the construction of [b]Gates[/b] due to a failed obstruction check, despite there being no obstructions. [*] Defeated players can no longer launch surprise attacks with garrisoned units while spectating the remainder of their match. [/list] [h1][b]CIVILIZATION BALANCE[/b][/h1][hr] [/hr][h3][b]Burgundians[/b][/h3] [b]🡒 UNITS[/b] [list] [*] [b]Coustillier:[/b] Reduced charge damage from [b]+35 ▶ +25[/b]. [*] [b]Elite Coustillier:[/b] Reduced charge damage from [b]+40 ▶ +30[/b]. [*] [b]Coustillier [Standard & Elite]:[/b] No longer deals double damage against units with the ‘Archer’ armor class. [/list] [h3][b]Sicilians[/b][/h3] [b]🡒 CIVILIZATION[/b] [list] [*] On Nomad-style maps, the first [b]Town Center[/b] to be built no longer benefits from the Sicilian construction speed bonus. [*] The civilization’s resistance to bonus damage is no longer applied to siege weapons. [*] Serjeants can no longer construct [b]Donjons[/b] in the Battle Royale game mode. [/list] [b]🡒 TECHNOLOGIES[/b] [list] [*] [b]First Crusade:[/b] Reduced the number of [b]Serjeants[/b] spawned per Town Center from [b]10 ▶ 7[/b]. [*] [b]Scutage:[/b] Now awards gold to each ally based on the size of their [i]own[/i] military rather than the military count of the researching player. [/list] [h1][b]LOBBIES & MATCHMAKING[/b][/h1][hr] [/hr][list] [*] Fixed an issue which would prevent the sending of messages after finding a Quick Play match. [/list] [h1][b]LOCALIZATION[/b][/h1][hr] [/hr][list] [*] Added localized text for the countdown timer that appears in the [b]Attila 4 (‘A Barbarian Betrothal’)[/b] mission. [*] Fixed instances where the objective text would not display localized variants during [b]The Grand Dukes of the West 2 (‘The Wolf and the Lion’)[/b] campaign mission. [*] Updated the legibility of certain diacritics on the [b]e[/b] and [b]i[/b] letters which were difficult to read. [*] [b]CN:[/b] Updated the names of the [i]Lords of the West[/i] campaigns to display the proper headers on the Western Europe selection screen. [*] [b]DE:[/b] Updated the names of the Lords of the West campaigns to appear visually consistent with other campaign titles. [*] [b]FR:[/b] Added missing translations to the [b]Sicilian[/b] history page. [*] [b]IT:[/b] Fixed a mismatched text and audio line in the outro cinematic of the [b]The Grand Dukes of the West 1 (‘A Kingdom Divided’)[/b] campaign mission. [/list] [hr][/hr][code][h1] ◆ ONGOING INVESTIGATION ◆[/h1][/code][hr][/hr]As always, we are continuing to track issues reported by the community for future updates. Here is a brief update from our Production team regarding some of what is still in the works: [list] [*] [b]Memory Crashes:[/b] Some players have reported memory crashes that require additional information to address. If you are experiencing regular crashes of any kind, please [url=https://support.ageofempires.com/hc/]reach out to our support team[/url] for solutions and to provide our team more information about the issue. [*] [b]Unable to Reconnect:[/b] We are working on a solution in addition to improvements to ensure that players can quickly and easily reconnect to their games when they disconnect or drop due to a network or Xbox Live issue. We hear you and recognize the frustration this can cause. [*] [b]Scenario Editor: direct_placement or grouped_by_team affects player land generation in consecutive maps.[/b] If direct_placement or grouped_by_team is used when generating a map in the editor, additional maps generated in the same editor session will not do so properly. Until this can be fixed (tentatively aiming for the quarterly update), a workaround is to restart the title to ensure maps are generated properly. [/list] For other known issues, please visit [url=https://support.ageofempires.com/hc/articles/360049490811-Known-Issues-Solutions]this page[/url] to see what’s being tracked! [quote]Note that this list is subject to change and should not be considered a [i]comprehensive[/i] list of every known issue we’re tracking. The above is provided as insight into the team’s current priorities, which will change as other issues arise or take precedence. For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url]. [/quote] [hr][/hr][code][h1] ◆ MOD WARNING ◆[/h1][/code][hr][/hr]Please note that custom mods may not be compatible with the latest game update. If you encounter performance or stability issues after your mods are disabled, please visit our [url=https://support.ageofempires.com/hc/]support page[/url] for assistance!