[img]https://clan.cloudflare.steamstatic.com/images//35210618/fabb5a922baf9a0215e7e17d7e924665dc260bd1.png[/img] Good day, everyone! This week's minor update comes with a handful of stability, bug, and crash fixes to improve your game experience, as well as a few quality of life updates to enhance some of the game's basic mechanics. There are [i]plenty[/i] more fixes in the works for another update later this month, so if you don't see a fix for an issue you're encountering, be sure to visit our [url=https://www.ageofempires.com/support/aoe2/aoe2-issues/]known issues page[/url] for insight into what's on the way. You can also visit one of our official channels to share your experience with the community: [quote] 💬 [b]DISCUSS:[/b] [url=https://steamcommunity.com/app/813780/eventcomments/]Age of Empires II: Definitive Edition - Hotfix 35209 Discussion[/url][/quote] As always, there's more to come! For now: enjoy the update, and we'll see you on the battlefield! —The [i]Age of Empires[/i] Team [h1][b]------------- HOTFIX 35209 -------------[/b][/h1] [h1]◆ [b]GENERAL[/b] ◆[/h1][list][*] [b]Boars[/b] once again require two shots to lure with military units: one to make it angry and a second to make it personal. [*] [b]Villagers[/b] are still able to lure [b]boars[/b] with a single shot. [*] If a player disconnects from a match before its conclusion, an autosave will now be automatically generated for that player. [*] If the last player on one of the last two teams disconnects (or crashes) out of a match before its conclusion, the remaining players will now have the option to save and exit the map without revealing the battlefield or endgame statistics screen. [/list] [h1]◆ [b]FIXES[/b] ◆[/h1][list][*] Fixed an issue where [b]military kill and loss counts[/b] were only tallying trebuchet deaths and units lost to conversion. [list][*] Kill requirements can now be completed during the [b]Atilla 1[/b], [b]Ivaylo 1[/b], and the [b]'Rushing the Enemy' (Art of War)[/b] mission. [*] Animals killed by military units garrisoned structures will no longer provide food for collection (as intended).[/list] [*] Fixed a crash caused by the over-enthusiastic use of taunts in the lobby or in-game chat. [*] Fixed a crash caused when a lobby owner backed out of the match during the loading screen. [*] Fixed an issue where the playback speed of recorded games could vary between two spectators. [*] Fixed an issue where save game files would fail to display in the game. [*] Fixed an issue where, upon re-loading a multiplayer match, the scoreboard would display the host as victorious. [*] Fixed an uncommon issue where one player would be listed as all of the players in a multiplayer match. [*] Fixed a legacy issue where [b]boars[/b] would [i]always[/i] pursue the match owner when attacked by two players at the same time. [*] Fixed a legacy issue where [b]Monk[/b] conversion times would vary based on the performance of the player's computer. This addresses an issue where conversions would sometimes complete faster than intended. [/list] [h1]◆ [b]CIVILIZATION BALANCE[/b] ◆[/h1] [h3][b]General[/b][/h3][list][*] Fixed a rare issue where [b]Mangonels[/b] would sometimes fail to deal their full damage.[/list] [h3][b]Mayans[/b][/h3][list][*] Fixed an issue where the Mayans, in certain circumstances, could produce a [b]Villager[/b] at the start of the game despite being pop-capped. [/list] [h1]◆ [b]AI[/b] ◆[/h1][list][*] Fixed an issue where units on [b]patrol[/b] or [b]attack-move[/b] would fail to prioritize enemy units when attacking a structure. [*] Improved the ability for [b]Fishing Ships[/b] to seek out new fish nodes after depleting their previous node. [/list] [h3][b]Pathfinding[/b][/h3][list][*] The ability to block the movement of enemy units is now more reliable and consistent across all unit types. [*] Had a conversation about personal space with [b]villagers[/b] who would get uncomfortably close while gathering resources and constructing buildings. [*] Fixed a rare issue where, in very specific circumstances, villagers could trap themselves while gathering resources. [*] Fixed an infamous bug where melee units would stutter when pursuing other units. [/list] [h1]◆ [b]ONGOING INVESTIGATION[/b] ◆[/h1]As always, we are continuing to track and work on fixes for issues as they are reported by the community. This month, our focus is on the stability of the game: [list][*] [b]Regular disconnects within the first few minutes of a multiplayer match.[/b] We are currently working with players to collect information about this particular disconnect. You can join the discussion [url=https://steamcommunity.com/app/813780/discussions/3/1737758544545548821/]here[/url]. [/list] For other known issues, please visit [url=https://www.ageofempires.com/support/aoe2/aoe2-issues/]this page[/url] to see some of the fixes coming in the future! [quote][b]DISCLAIMER:[/b] Please note that this list is subject to change and should not be considered a comprehensive list of the known issues we are tracking. Watch for our next full release for a  more comprehensive list of changes coming to the game![/quote]